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<blockquote data-quote="karlindel" data-source="post: 5205424" data-attributes="member: 27103"><p>Two of my personal favorites, which I have played several times and am always happy to play again:</p><p></p><p>Deadlands - An excellent setting, the weird west, which is basically an alternate timeline wild west that includes magic, steampunk technology, and strong horror elements. The original system has a lot of flavorful elements built into it, such as the use of poker chips as "Fate Chips" to improve die rolls, cards for initiative, and drawing poker hands to create mad science gizmos and for some spellcasters to cast spells. Character creation also involved drawing cards to determine stats. The Savage Worlds system grew out of the original Deadlands system, and Deadlands Reloaded uses the Savage Worlds system.</p><p></p><p>Fading Suns - One of my favorite settings. The system has some flaws, but works decently well. It has been described as similar to Dune, or the Byzantine Empire in space. There was a Republic a long time ago that fell and has been replaced by a feudal empire. There are remnants of ancient technology, but the technology for the average citizen is largely medieval. There are three major power groups (the church, the nobles, and the merchants). The Church has a number of different sects with varied focuses, and access to divine magic, and are generally opposed to technology. There are several noble houses with their own domains and cultures. There are a number of guilds that each have their specialty. Spaceships can travel from star system to star system using Jump Gates that instantaneously transport to certain other Jump Gates when the proper key is used. The Jump Gates are remnants of technology from an ancient alien race, and no one has ever understood how they work, only the basics of how to use them. There are a few sentient alien races. Psionics also exists.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5205424, member: 27103"] Two of my personal favorites, which I have played several times and am always happy to play again: Deadlands - An excellent setting, the weird west, which is basically an alternate timeline wild west that includes magic, steampunk technology, and strong horror elements. The original system has a lot of flavorful elements built into it, such as the use of poker chips as "Fate Chips" to improve die rolls, cards for initiative, and drawing poker hands to create mad science gizmos and for some spellcasters to cast spells. Character creation also involved drawing cards to determine stats. The Savage Worlds system grew out of the original Deadlands system, and Deadlands Reloaded uses the Savage Worlds system. Fading Suns - One of my favorite settings. The system has some flaws, but works decently well. It has been described as similar to Dune, or the Byzantine Empire in space. There was a Republic a long time ago that fell and has been replaced by a feudal empire. There are remnants of ancient technology, but the technology for the average citizen is largely medieval. There are three major power groups (the church, the nobles, and the merchants). The Church has a number of different sects with varied focuses, and access to divine magic, and are generally opposed to technology. There are several noble houses with their own domains and cultures. There are a number of guilds that each have their specialty. Spaceships can travel from star system to star system using Jump Gates that instantaneously transport to certain other Jump Gates when the proper key is used. The Jump Gates are remnants of technology from an ancient alien race, and no one has ever understood how they work, only the basics of how to use them. There are a few sentient alien races. Psionics also exists. [/QUOTE]
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