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<blockquote data-quote="Sporemine" data-source="post: 5026183" data-attributes="member: 80911"><p>I have a few that I use:</p><p></p><p>You need to be creative in order for these to work.</p><p></p><p>Critical miss: </p><p>Any roll resulting in a 1 incurs a penalty relative to what was being performed (Eg. A critical miss on a climb roll causes the character to fall, and take some handholds with them. The DC to climb the object is increased by 10)</p><p></p><p>Heroic moves:</p><p>This is a player favourite in my campagain and is something that makes the game more fun for everybody.</p><p>If the players want to do it, and it makes some sense, let them do it.</p><p>The best example I can give for this one happened a few campagains back. The party was low level and busy attacking a goblin stronghold when they came across some goblins that had hastily themselves in a dining hall, overturning and hiding behind tables to set up crossbow attack positions.</p><p>The partt barbarian asked if he could run straight in and tackle the table, crushing one of the goblins under it.</p><p>I said he could.</p><p>He made an unarmed charge attack, which he succeeded, then made and athletics check to stay on his feet.</p><p>I dealt higher than average damage to the goblin for his creativity, ending up with a splattered goblin and a happy barbarian.</p><p>It wasn't a signifigant kill in the long run, but the entire party had a good time with the kill and enjoyed the rest of the encounter a lot more.</p><p></p><p>Try these out.</p><p></p><p>Kudos</p><p></p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 5026183, member: 80911"] I have a few that I use: You need to be creative in order for these to work. Critical miss: Any roll resulting in a 1 incurs a penalty relative to what was being performed (Eg. A critical miss on a climb roll causes the character to fall, and take some handholds with them. The DC to climb the object is increased by 10) Heroic moves: This is a player favourite in my campagain and is something that makes the game more fun for everybody. If the players want to do it, and it makes some sense, let them do it. The best example I can give for this one happened a few campagains back. The party was low level and busy attacking a goblin stronghold when they came across some goblins that had hastily themselves in a dining hall, overturning and hiding behind tables to set up crossbow attack positions. The partt barbarian asked if he could run straight in and tackle the table, crushing one of the goblins under it. I said he could. He made an unarmed charge attack, which he succeeded, then made and athletics check to stay on his feet. I dealt higher than average damage to the goblin for his creativity, ending up with a splattered goblin and a happy barbarian. It wasn't a signifigant kill in the long run, but the entire party had a good time with the kill and enjoyed the rest of the encounter a lot more. Try these out. Kudos -Sporemine [/QUOTE]
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