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General Tabletop Discussion
*Pathfinder & Starfinder
Best idea for the Ranger's "Favored Enemy" mechanic.
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<blockquote data-quote="GSHamster" data-source="post: 5951948" data-attributes="member: 20187"><p>You could do that. But why bother when you could just leave base system alone, have it be as broad or specific or extensible as one desires.</p><p></p><p>If the abilities are chosen well, they will already make the ranger better in combat against his favored enemy, because the ranger abilities target the tactics that the enemy uses. Like if your favored enemy is a dragon, all your favored enemy abilities will come into play when you fight a dragon.</p><p></p><p>Extra damage or a bonus to hit is a bonus on top of a bonus, and one that hurts a lot of the flexibility and balance of the idea.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5951948, member: 20187"] You could do that. But why bother when you could just leave base system alone, have it be as broad or specific or extensible as one desires. If the abilities are chosen well, they will already make the ranger better in combat against his favored enemy, because the ranger abilities target the tactics that the enemy uses. Like if your favored enemy is a dragon, all your favored enemy abilities will come into play when you fight a dragon. Extra damage or a bonus to hit is a bonus on top of a bonus, and one that hurts a lot of the flexibility and balance of the idea. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best idea for the Ranger's "Favored Enemy" mechanic.
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