Please thank Orzel for his brilliant idea on a "Favored Enemy" mechanic for the ranger. Here's the link: Wizard's Ranger thread.
What do you think?
What do you think?
Favored enemies don't make a whole lot of sense. The way this game is designed, with the constant increase in a player's power in comparison to the game world, the favored enemy is useless.
I prever favorrd enemy.
But it should not be focused.
Instead it grants features that can alway be helpful.
Favored Enemy: Goblin
Perception +3
Sense Cheating: The ranger are immune to bonus damage granted from advantage
Dealdy Surpise: The ranger deals 1d6 bonus damage when he rolls an initiative highter than 10.
Favored Enemy: Reptillian (to get trapsy kobolds, stank troglodytes, and water-ambushing lizardfolk)
Find/Remove Traps +3
Mook Slayer: The ranger deals 1d6 bonus damage when outnumbered
Hold Breath: The ranger can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning
Favored Enemy: Dragon
Insight +3
Fearless: The ranger has advantage against saving throws vs fear effects
Maw dodger: The ranger has advantage against saving throws vs breath attacks
I like this too! One can imagine a "woodlands" ranger, a "desert" ranger, an "urban" ranger, etc.--and none of them feel useless outside their favored environment.The idea also could apply to environments.
Favored Environment: Hot Forest (Jungle)
Stealth +3
Great Fortitude: The ranger gains advantage when rolling saving throw against naturals diseases and poisons.
Tiger Tactics: When attacking, the ranger gains an additional 1d6 piercing claw attack.
I've never viewed Favored Enemy in that light, as it doesn't make sense. I've always felt that it was a creature the Ranger spent time to study and learn about - for any reason - and it is his knowledge that gives him an advantage. Not outright must-kill-them-all hatred.Instead of favored this and favored that, in the character description, this kind of single minded devotion to the complete eradication of a species [...]
It's an excellent idea and I prefer it over a straight bonus in every way. The very nice thing is that it can be something not directly related to combat.I like Orzel's favored enemy version. I hope WotC considers it for Next, instead of just plain-jane bonuses to hit and damage.