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General Tabletop Discussion
*Pathfinder & Starfinder
Best idea for the Ranger's "Favored Enemy" mechanic.
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<blockquote data-quote="1Mac" data-source="post: 5951964" data-attributes="member: 48998"><p>If you can, check out the Monster Hunter class from the 3e or PF version of the Freeport Companion from Green Ronin. It plays with basically this same idea: each favored enemy has a tree of three abilities each time you get a favored enemy ability. One neat twist is that you get scaling bonuses for each different favored enemy you have, but you also get free abilities from filling out the tree for a particular favored enemy. In other words, you get different sorts of rewards based on whether you generalize or focus on a particular enemy type. It'd have to be tweaked to accomodate the flattened math, but I like the idea that you can choose to either generalize or specialize and be just as effective in different ways.</p><p></p><p>Too many of the Monster Hunter's abilities are too specific to the particular monster type, but I've actually been working on making them work with more monster types, as well as adding favored terrain abilities along the same lines. In other words, this Orzel guy stole my idea before I ever told anyone about it, the brigand!</p></blockquote><p></p>
[QUOTE="1Mac, post: 5951964, member: 48998"] If you can, check out the Monster Hunter class from the 3e or PF version of the Freeport Companion from Green Ronin. It plays with basically this same idea: each favored enemy has a tree of three abilities each time you get a favored enemy ability. One neat twist is that you get scaling bonuses for each different favored enemy you have, but you also get free abilities from filling out the tree for a particular favored enemy. In other words, you get different sorts of rewards based on whether you generalize or focus on a particular enemy type. It'd have to be tweaked to accomodate the flattened math, but I like the idea that you can choose to either generalize or specialize and be just as effective in different ways. Too many of the Monster Hunter's abilities are too specific to the particular monster type, but I've actually been working on making them work with more monster types, as well as adding favored terrain abilities along the same lines. In other words, this Orzel guy stole my idea before I ever told anyone about it, the brigand! [/QUOTE]
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Community
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*Pathfinder & Starfinder
Best idea for the Ranger's "Favored Enemy" mechanic.
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