Dice4Hire
First Post
I was thinking on the Lair Assault program a bit and, thinking of what was coming next, I thought of what were the best and worst elements of each Lair Assault.
Were the worst elements ...
the 5th round change some had?
The 'gotcha' that each assault seemed to have at some point?
The dash madly forward and succeed that many lair assaults had (like many video games)
The occasional reliance on having a particular skill at a high level?
Restrictive build options? Like Kill the Wizard.
Die and learn?
Were the best elements
Optimize and feel good about it.
Tactical 4E at its best (roleplay, we don't need no stinking roleplay!!)
A very concentrated challenge
Trying to figure out what to build by looking at the poster.
What are your thoughts?
Were the worst elements ...
the 5th round change some had?
The 'gotcha' that each assault seemed to have at some point?
The dash madly forward and succeed that many lair assaults had (like many video games)
The occasional reliance on having a particular skill at a high level?
Restrictive build options? Like Kill the Wizard.
Die and learn?
Were the best elements
Optimize and feel good about it.
Tactical 4E at its best (roleplay, we don't need no stinking roleplay!!)
A very concentrated challenge
Trying to figure out what to build by looking at the poster.
What are your thoughts?