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General Tabletop Discussion
*TTRPGs General
Best magic system to represent numerous and diverse cultural occult traditions?
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<blockquote data-quote="s/LaSH" data-source="post: 874961" data-attributes="member: 6929"><p>If the rest of the system appeals, let me know, but be warned: It's rather intense. There's a lot to get used to just in the basic rules. If that's no barrier... well, the system isn't publishable yet, although it is playable. Fair warning: Don't expect it to be available for quite a while, so don't make plans unless you're willing to wait.</p><p></p><p>Off the top of my head, I know of only one other system that offers quick, easy support for these varied magic types. You could start with any other system, but it would take a lot of work, just like designing a new class, with new spells, for D&D.</p><p></p><p>Mutants and Masterminds, though, is close to d20 (so close it uses nothing but the d20) and could theoretically do a good job of this sort of thing. It's available and I can say it's very good. With a little imagination you could throw out nearly anything with M&M. Just make a custom power (it's very easy) and put the necessary effects into it; the Sorcery power is already in there. However, it's closer to Twilight in that powers are things you have and use just about as often as you want. Not close to D&D at all in that regard.</p><p></p><p>If the rest of the world's 'feel' would mesh with M&M's feel, it's a quick and (to my mind) entirely acceptable solution.</p><p></p><p>Hope this helps...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 874961, member: 6929"] If the rest of the system appeals, let me know, but be warned: It's rather intense. There's a lot to get used to just in the basic rules. If that's no barrier... well, the system isn't publishable yet, although it is playable. Fair warning: Don't expect it to be available for quite a while, so don't make plans unless you're willing to wait. Off the top of my head, I know of only one other system that offers quick, easy support for these varied magic types. You could start with any other system, but it would take a lot of work, just like designing a new class, with new spells, for D&D. Mutants and Masterminds, though, is close to d20 (so close it uses nothing but the d20) and could theoretically do a good job of this sort of thing. It's available and I can say it's very good. With a little imagination you could throw out nearly anything with M&M. Just make a custom power (it's very easy) and put the necessary effects into it; the Sorcery power is already in there. However, it's closer to Twilight in that powers are things you have and use just about as often as you want. Not close to D&D at all in that regard. If the rest of the world's 'feel' would mesh with M&M's feel, it's a quick and (to my mind) entirely acceptable solution. Hope this helps... [/QUOTE]
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Best magic system to represent numerous and diverse cultural occult traditions?
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