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Best Metamagic Feats


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What do you really mean by battlemagic?

One viable sorcerer concept based on the information you have given is the ambush mage. Take the second race option and draconic heritage (green) for the move silently option. At fourth level, take invisibility. You can now move up on an enemy and catch them unaware. That's a good advantage in battle magic. With a few summon spells ahead of the combat, you could be the whole distraction against a group while your allies take the objective of the mission. Another invis, and you can leave pretty easily.

An alternative could be to mix up the draconic feats and warmage. Take one level of sorcerer and draconic heritage(brass). Choose only utility spells like comprehend language and spider climb. Then, take warmage, and go for draconic resistance. After a few more draconic feats, like draconic skin and draconic flight, you can include yourself in your own fireballs. This is good for wading into enemies, and thematicly interesting. The race options, however, don't support a melee character very well.

For metamagic, it depends on your theme. If you like the ambush mage idea, take silent spell. If you like the warmage wading in, widen is good. General blast spells are good with empower and maximize. Since sorcerers don't get a whole lot of spells, picking different energy types might be hard. With empower and maximize, you can make the lower level spells of the right energy work better. This works best with the orb spells.

Alternatively, energy substitution works. One concept that has a big boost is the fire mage. With Firey Spell from Sandstorm and Elemental Savant, you could make a fire focused character better than any other element, especially considering the powerful fire spells like ray of flame and fireball. Draconic heritage of any fire-based dragon would be a nice touch for theme. Brass comes to mind, since your high charisma would work best with the gather information skill.
 


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