Romnipotent
First Post
I mainly play gurps, whats XP? 

Sound's good but does the campaign loose some of the drama if some things are spelled out already? Also, do your player's miss XP, what is there motivation? However, it it works then by all means it sounds good. I"d love to hear your forumla for item creation cost.Seeker95 said:I don't use experience points.
My campaign (recently concluded) involved a series of encounters, adventures and story arcs that were designed and appropriate for specific levels. Sometimes I had only one adventure at a specific level, and sometimes three or four. Rather than constantly adjusting my adventure to account for unexpected level advancements or level losses along the way, I decided when the party (the entire party) would level up.
Spells with experience point costs had monetary costs instead.
Item creation had inflated creation costs to reduce rampant production.
And one PC's misfortunes (level loss, missed session, etc.) did not hinder or hamper the rest of the party.
3catcircus said:Basically - a bare party of four has a harder time than a party of four with additional muscle in the form of cohorts'n'followers and/or special mounts and companions or improved familiars, so they should get more xp for the same encounter.
Thondor said:I've always used the method of giving more Xp to the underdog. I don't see how any other method is logical. The lower level characters will learn more from the encounter whereas the higher level characters have probably encountered something similar.
Yep, which is why I was going up a level after 1-2 encounters, instead of the normal 13.3333 (or whatever.) But I could have been getting 3/4 the XP and still been going up much faster.Even more telling is the fact that the low level character will have been in an encounter that was too difficult for an equal number of characters of his level, while the higher level character was in a easy encounter for an equal number of characters of his level.