FinalSonicX
First Post
Hi, I'm kind of new here to ENWorld! Well, okay, I've actually been here forever so I'm not new, but I've been lurking for a few years and now I've decided to actually participate in the ongoing discussion here.
I've decided to create my own system after gaming for years and seeing the deficiencies with various systems such as AD&D and 3.5, but I've reached a snag. How should I handle skills/skill checks? I'd like to know about the best system people have seen in any RPG for skills and skill checks.
All of that said, I'd like to keep my skill checks keep a semblance of backwards compatibility with 3.5 and other 3.5 OGL products (my system won't really be truly compatible out of the box but I'm hoping for easy conversions).
If I kept with a 3.5-esque skill system, I have to ask about the skills themselves. In 3.5 we saw a huge list of skills that IMO were too numerous and some were too useless. In 4e we saw a reduction in the number of skills and I didn't like the number and generality of them at that point. So when I played Pathfinder it was nice to see some of them streamlined but there were still a huge number of them.
Here are my questions basically:
1. What is the best implementation of a skill system you've ever seen? Bonus points for semi-compatible systems with 3.5 OGL.
2. How many skills are "too many" for you and your group?
3. Do you think the situation-specific or less-general skills in 3.5 are bad to have because they're used less frequently and so not many people take them?
4. Have you ever had experiences in games with more generic skill systems where you wished there was more details and less ambiguity?
5. What kind of balance tweaks have you or would you implement in a 3.5 or PF style skill system and why do you use them?
thanks for any input you want to provide!
I've decided to create my own system after gaming for years and seeing the deficiencies with various systems such as AD&D and 3.5, but I've reached a snag. How should I handle skills/skill checks? I'd like to know about the best system people have seen in any RPG for skills and skill checks.
All of that said, I'd like to keep my skill checks keep a semblance of backwards compatibility with 3.5 and other 3.5 OGL products (my system won't really be truly compatible out of the box but I'm hoping for easy conversions).
If I kept with a 3.5-esque skill system, I have to ask about the skills themselves. In 3.5 we saw a huge list of skills that IMO were too numerous and some were too useless. In 4e we saw a reduction in the number of skills and I didn't like the number and generality of them at that point. So when I played Pathfinder it was nice to see some of them streamlined but there were still a huge number of them.
Here are my questions basically:
1. What is the best implementation of a skill system you've ever seen? Bonus points for semi-compatible systems with 3.5 OGL.
2. How many skills are "too many" for you and your group?
3. Do you think the situation-specific or less-general skills in 3.5 are bad to have because they're used less frequently and so not many people take them?
4. Have you ever had experiences in games with more generic skill systems where you wished there was more details and less ambiguity?
5. What kind of balance tweaks have you or would you implement in a 3.5 or PF style skill system and why do you use them?
thanks for any input you want to provide!
