Best Monk Races?

W A R F O R G E D ! ! !

If you want to do good damage as a monk you need size increases!

I had a build that went something like this:

Worforged
Monk
Wizard
Enlightened Fist
Warshaper

Important notes:
Monk 11 (from monk and enlightended fist)
Superior unarmed strike (damage as monk +4 levels. Tome of battle)
Monks belt (+5 levels. Definately increases beyond HD.)
=2d10 base damage.

Improved natural attack +1 size
Battle fists +1 size
Greater mighty wallop spell (1hr/level. +1 size/4 caster levels)
Warshaper +1 size
Enlarge person +1 size

By around level 12 you have 7 size increases.
Base damage:2d10>4d8>6d8>9d8>12d8>16d8>24d8>28d8 base damage. (126 average)

And you can use touch spells when you full attack. and basic spells like Mage armour, shield & mirror image so you can actually survive.

Imagine a little old man walking along, getting angry and putting his fist through a castle wall!

:heh:Sounds cool but the whole Eberron mechanical thing as a world turns me away. Guess I like my Fantasy RPG less techno.:erm:
 

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;)Hence my suggestion of half-ogre. LA+1 +6 to strength 10' reach +4 Natural Armor Better LA than Minotaur or Centaur, higher strength, reach too. At 1st level a 24 strength would be quite effective with 10' reach.:devil:

Yeah. Half-Ogre is good, too.

But there is one thing. According to official FAQ, a monster-monk can use it's natural attacks (as secondary weapons) when using monk's unarmed strikes. Thus, a centaur monk can make unarmed strike array + 2 hoof attacks. A Minotaur Monk can make unarmed strike array + a gore attack.

Those 2 races have better Con mod and it will matter much at higher level. Also, Centaur's speed is attractive. And Minotaur's Natural Cunning is wonderful.
 

Nope. They're of the type construct (living construct), not humanoid.

Ok, then use polymorph for the last size increase. As you are a construct I think you can poly into some pretty rad things like Iron golumns etc.

Or just walk around medium size like a harmless old man and spinning hook kick someone for 24d8 damage (+the touch spell).
 

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