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General Tabletop Discussion
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Best MultiClass character build? Why?
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<blockquote data-quote="Leatherhead" data-source="post: 8053947" data-attributes="member: 53176"><p>Artificer/Wizard is a nice combination, though relatively under the radar at this point due to the Artificer being a new class.</p><p></p><p>Starting off as an Artificer gives you medium armor, shields, and proficiency in Constitution saving throws (which is also Concentration checks), making your arcanist significantly less squishy. A fun quirk with level 1 artificer multiclassing is that you retain full spell casting slot progression as if you were a full caster, and you gain access to a few spells that Wizards don't normally have (Guidance, Cure Wounds, and Faerie Fire are particularly nice). As a cherry on the cake, you can use scrolls of Revivify or Restoration in a pinch, which could save your party from a TPK.</p><p></p><p>Two levels in Artificer nips the spell slot thing in the bud, but you get access to infusions. There are quite a few clever tricks you can perform with infusions (especially if you have two artificers in your party). At the least, you can infuse your shield or wand (or create a Ruby of the War Mage if you like stabbing things) to use it as a focus and stop having to juggle so much.</p><p></p><p>Three levels in Artificer is most likely going to be used to give you INT based attacks, if you are heart-set on being an INT based gish. You will be noticeably lagging as a Wizard but still get access to Wish at level 20 if you play the rare game that goes that high.</p><p></p><p>Oh, and if your setting has guns, you know how to use them, which is cool.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8053947, member: 53176"] Artificer/Wizard is a nice combination, though relatively under the radar at this point due to the Artificer being a new class. Starting off as an Artificer gives you medium armor, shields, and proficiency in Constitution saving throws (which is also Concentration checks), making your arcanist significantly less squishy. A fun quirk with level 1 artificer multiclassing is that you retain full spell casting slot progression as if you were a full caster, and you gain access to a few spells that Wizards don't normally have (Guidance, Cure Wounds, and Faerie Fire are particularly nice). As a cherry on the cake, you can use scrolls of Revivify or Restoration in a pinch, which could save your party from a TPK. Two levels in Artificer nips the spell slot thing in the bud, but you get access to infusions. There are quite a few clever tricks you can perform with infusions (especially if you have two artificers in your party). At the least, you can infuse your shield or wand (or create a Ruby of the War Mage if you like stabbing things) to use it as a focus and stop having to juggle so much. Three levels in Artificer is most likely going to be used to give you INT based attacks, if you are heart-set on being an INT based gish. You will be noticeably lagging as a Wizard but still get access to Wish at level 20 if you play the rare game that goes that high. Oh, and if your setting has guns, you know how to use them, which is cool. [/QUOTE]
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Best MultiClass character build? Why?
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