Darklone said:
Check out the dervish abilities, Kemrain
Though I haven't checked the Complete Warrior yet, I'm looking at giving Gust and Gale the following abilities (for a rather powerful Combo.)
Gust: Chaotic, Mastercraft, (Non-Magically) Keen, Sirrated Scimitar of the Winds. +1 Enhancement Bonus to hit (From Mastercrafting), 1d6 +1 +1d6 (odds are 1's) Elemental Damage. Grants a +4 to disarm checks and grants a +1 Deflection Bonus to Ac against Physical Missile Attacks. (Chaotic as in, bypasses DR, not Anarchic.) Gale is Identical.
When Dual Wileded, the blade in the wielder's on-hand functions as a sword of Speed, granting an additional attack on a full attack action. In addition, together they grant a +4 Deflection bonus to AC against physical missile attacks, +2 Deflection bonus to AC vs. physical melee attacks, and a +2 Resistance bonus to reflex saves.
When drawn, the blades cause wind to whip around the wielder, flapping clothing dramatically and sweeping around sand and grit. Each sword drawn applies a -5 penalty to Listen checks, as the unnatural winds whirl and moan around the wielder. These winds grant the deflection bonus to AC, but cannot be silenced without magic.
Just some neat ideas... Don't even have the swords yet.. *pout*
- Kemrain the Storming.