Best Nautical resource for D&D?

Snoweel

First Post
Sorry to start a new thread when there's already one for AEG's Swashbuckling Adventures, but I figured my question might be missed by those who avoided the other thread due to hatred of Swa.Adv. or whatever.

So I'm wondering which ships-and-the-sea type resource is best for MY campaign.

I'm not so much interested in new crunch (like new core classes, PrC's, magic items, etc), but rather workable rules for ocean travel and ship-to-ship combat, and maybe some fluff to give me a feel for maritime trading and so on.
 

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Thanks Chauzu.

I take it everybody else's silence is a sign of concurrence?

Is "Broadsides" the best, everybody?

Oh yeah - bump.
 

Snoweel said:
Thanks Chauzu.

I take it everybody else's silence is a sign of concurrence?

Is "Broadsides" the best, everybody?

Oh yeah - bump.

Hej!

Well I have Seas of Blood by Mongoose, and Seafarer's Handbook by FFG. I really like both books for different reasons.

I would recommend you go to the Reviews section here and read up on all the books, generally I found the reviews on this topic to be quite detailed and allowed me to make an informed decision.

-W
 

I just came from there, actually, and consult ENWorld d20reviews before every purchase.

Problem is, I always feel like buying everything.

I guess I probably should get more than one book - my setting takes place on an archipelago.
 

Snoweel said:
I just came from there, actually, and consult ENWorld d20reviews before every purchase.

Problem is, I always feel like buying everything.

I guess I probably should get more than one book - my setting takes place on an archipelago.

Haha you will note that I bought TWO ;). Looks like we share an problem. :)

-W.
 

I bought "Seas of Blood" by Mongoose and I liked it very much. A complaint aganst it is that it is generic compared to the Seafarer's Handbook, but I thought of that as a plus.
 

Broadsides is the best for realism. If anyone in your group knows a bit about sailing, you might want to consider this book. Otherwise they might have suspension of disbelief problems.

The other books are great though if you're going for a more loose literary approach.
 

kenjib said:
Broadsides is the best for realism. If anyone in your group knows a bit about sailing, you might want to consider this book. Otherwise they might have suspension of disbelief problems.

The other books are great though if you're going for a more loose literary approach.

In that case, I may give Broadsides a shot. I am used to sailing and I think that most naval rpg supplements are poorly researched.
 

I thank you all for the support of Broadsides, as we're very proud of it. We did a lot of research before putting pen to paper, and we have gotten a lot of praise from old salts and nautical career-men... in fact, one such man, an inspector for the Merchant Marine, read our book and said "Any more detail would just be cumbersome and unplayable. You got just the right amount for realism and game play."

I was very happy with that.

If you have any questions or comments about the product, feel free to voice them in email to me or on our forums.
 

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