AngryMojo
First Post
They really are an exceptionally powerful class if played right. A wizard going nova is a terror to behold.I'm not a big fan of the wizard as written and have my own custom rules for them. Maybe I should take another look.
They really are an exceptionally powerful class if played right. A wizard going nova is a terror to behold.I'm not a big fan of the wizard as written and have my own custom rules for them. Maybe I should take another look.
That aside, my vote goes for the Wizard as well. Invoker is next best. I've played the Druid at the Dungeon Delve, and was not impressed at all.
Well, as usual for me, I see a class that is NOT a controller as the best controller...
The wizards I have seen don't really control the battlefield very well, they can put the boss to sleep, or make some massive damage... but the enemies usually have enough hp or defenses to make any attacks of them from AoE's pretty pointless (except for our current Wizard, whom I think is breaking the rules everytime I see his damage, but the guy is much too honest and we have checked his #'s too... he is more striker than our strikers!
As for control, the Avenger does pretty well at it, and so does the swordmage, better than any others I have seen...
The Orb itself is relatively weak at low levels, but Thunderwave and Cloud of Daggers both key off of Wis, and Thunderwave in particular is one of the best at-wills for a Wizard. Add in a focus on inflicting debilitating status effects to an area over raw damage (which is pretty independent of implement choice), and you have the Wizard build that I consider a control build.I see controllers as more of a minion control role. In fact they have few effect spells overall. Cleaning up the minion that clutter and make fighters waste precious attacks is the controlling role.
As a damage dealer my War Wizard dishes out more damage than any striker. Even if my AoE spells only hit 2 targets. So I find it strange that Orb Wizards got so many votes.