Best of the Best: You Tell Me

DaveMage

Slumbering in Tsar
The scenario:

You own the three D&D core rulebooks.

You have US$ 200 to spend on any D&D-related d20 print products, including WotC products. What are the best products out there? Presume you are paying list price, but for the sake of argument ignore sales taxes, shipping, etc.

(Stay within budget!!! :) )

What do you buy?

Would you buy a specific campaign setting? Splat books? Monster books?

(For those using other currencies, if you know the exchange rate, then by all means post your suggestions too!)

(My ulterior motive for this thread is to help decide what to get someone who may be getting into D&D in the near future. I'd also like to offer pointers on what to buy after the core rulebooks. Thanks!)
 

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I go buy the Best of the Best DVD...

And then, for d20 books, I'd say my favorites so far are Monsternomicon (currently out of prints), Midnight, Call of Cthulhu, Unearthed Arcana, Book of Fiends, Monte Cook's Arcana Unearthed, and then, if we can budget for books that aren't quite out yet but which I'd surely buy, I'd save a little for two Iron Kingdoms books. In fact, I'd dump the two books with Unearthed and Arcana in the title to get those under budget.
 

If you are interested in historical arms and armor in D&D, Monkey God's Stone to Steel is awesome.

I've gotten good use out of the following books:

-AEG's Toolbox
-Necromancer's The Book of Taverns, and The Tomb of Horrors
-FFG's Giant Lore
-Trollord's World Builder by Gygax has been a great book for just thumbing through when I am short on ideas

While not d20, I recommend:

-Flying Buffalo's Citybooks (I, II, and III)
-1E DMG
 

If I had $200 I'd probably do something like:

Grim Tales, Creature Collection, Relics and Rituals, Freeport City of Adventure, and the two Iron Kingdoms books.

Grim Tales, IK and Freeport are ripe for plucking ideas out of, and my group seems to use the Creature Collection and Relics and Rituals everytime we play.


D.
 




FR Campaign Sourcebook - $40 - WoTC
Player's Guide to FR - $33 - WoTC
Book of Fiends - $35 - GR
The Complete Book of Eldritch Might - $35 - Malhavok
The Complete Warrior - $27 - WoTC
The Complete Divine - $30 - WoTC

There - I spent $200.

Thanks,

Taren Nighteyes
 

I wouldn't spend it all: I'd just buy Unearthed Arcana, and if you're interested in Psionics, the new Expanded Psionics Handbook. If you're interested, the Epic Level Handbook has some goofy fun things in it too. and, Savage Species never hurt anyone.

So. Unearthed Arcana if you like variants, and notably like quick and easy variants in a very easy to understand, and relatively balanced format. Can be some real campaign-starting stuff, Craft Points helped me out a lot.

Expanded Psionics is worth it, in my opinion, and I own the old book too. Ran a small psionics adventure in my game, and it was worth the price, to me.

Epic Level Handbook is just for the really absurd monsters, and the stuff to look at and go "geez, that's absurdly powerful." I've only ran a little bit at 22, and it's entertaining, although a bit... just... weird. If going past 20 doesn't interest you, and absurdly powerful stuff doesn't, don't touch it, you don't need it, you don't want it.

Savage Species, despite being kinda... wonky, rules-wise, has started some tremendously fun games for my players and I. Check it out, although there's a lot of number-crunching and ad hoc rules variations to mess with.

So, UA, the XPH, the ELH, and SS, if you're interested in any of those ideas, those pull it off the best, in my opinion, although I haven't seen that much, those books are the few that I've gotten any use out of, of the many I've bought.
 

DaveMage said:
The scenario:

You own the three D&D core rulebooks.

You have US$ 200 to spend on any D&D-related d20 print products, including WotC products. What are the best products out there? Presume you are paying list price, but for the sake of argument ignore sales taxes, shipping, etc.

...

(My ulterior motive for this thread is to help decide what to get someone who may be getting into D&D in the near future. I'd also like to offer pointers on what to buy after the core rulebooks. Thanks!)

Since you are talking about someone who may be getting into D&D, I am going to skew my comments toward the angle of s/he being a player and not a DM.

I don't think it's the best idea to get your friend $200 of books at once when they are first starting. In fact, I think maybe the Basic Set or Adventure Game and just the Player's Handbook. Be willing to play a few adventures from the Adventure Game (they are short). I would also recommend a few novels, especially if your group is playing in a published setting that has novels written on it.

D&D Adventure Game ($10): If you end up buying this stuff later on, then I would say go for the Basic Set. The Basic Set will be out in September 2004, it retails for $25, but I think there will be more color and it will have the 16 D&D Miniatures to facilitate a transition from board games to role-playing games. The Adventure Game is pretty darned inexpensive at $10, it comes in a box, has a set of dice, simplified color character sheet of eight iconic characters, a simplified Rule Book for reading after the first few adventures, an Adventure Book, a poster map, and token pieces to represent the characters on the map.

Draconomicon ($40): Beautiful book. Lots of great stuff on the game's namesake creature. The huge block at the end isn't very useful for a player (the 120 dragons: personalities and stat blocks), but the rest of the book is great and even the spells and the monsters are good to read. Check out Silven Crossroads' review of Draconomicon

Eberron ($40): Another beautiful book. Eberron is getting great reviews across the Internet, and it aims to capture cinematic elements that many RPGs try to recreate at the gaming table. In a way you can think of Eberron as D&D fantasy but if it had achieved the next level of innovation and integrated magic more into everyday life. Check out Silven Crossroads' review of Eberron

Next, I think it is important for new players to realize that the rules are a foundation and there is a whole d20 universe out there that has some great books just waiting to be realized. If your friend is a fan of Harry Potter, then I would recommend the Redhurst: Academy of Magic book. If he is a fan of dwarves or elves (and you know this from LotR), then there are plenty of good race-related books about there. Midnight is a great contrast to many published settings where there is a balance between good and evil, but I'm not sure I would recommend it to a new player because it's good to know as a player that your character will make a difference and while setting Izraedor's plans back a few weeks or maybe months with your personal sacrifice, I think that most players get more reward by knowing their character's actions have a more lasting effect.

If your friend is into Babylon 5 or Stargate SG-1, then I would recommend those books as a backdoor way to get them to realize that they have do anything with role-playing, and those books are simply well done.

I think the other must have would be Monte Cook's Arcana Unearthed ($30): Well made book. Different but similar races and classes. The magic system is interesting. Also the whole system has great flavor to it that literally enforces role-playing with the ceremonies, oaths, and the setup of the world. Check out Silven Crossroads' review of Arcana Unearthed

Money spent: $120, leaving you with $80 to spend on some things that you think your friend will like. There are Warcraft and Everquest books out there, but the Everquest system uses different power levels than D&D. A subscription to Dragon Magazine isn't a bad idea either, but then your buddy may become one of those WOTC only buyers ;)
 
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