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Best old style AD&D dungeon crawlers ever
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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 5648980" data-attributes="member: 67378"><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Hi everybody, after reading with much interest the discussion about the famed Tomb of Horrors here, </span></span></p><p> </p><p></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: #800080"><a href="http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere.html</a></span></span></span></p><p></p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I understood that this could not be my players' cup of tea. I' d like to have a dive in a quality, old style dungeon crawl: even if I'm a long time DM, I never really had in recent years the time to develop a sensed, engaging, diverse dungeon crawl for my players to just rediscover some of the old style sense of exploring a dangerous delve.</span></span></p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">TOH seemed like the natural answer but after reading the thread I have some doubts about it being too much, for lack of a better word, "Gygaxian", and too centered about traps for my players' tastes. I'm playing with 6 to 8 players, so I don't want a fighting only nightmare, but some more than TOH.</span></span></p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">What I'm looking for is an engaging dungeon module/adventure with a satisfying theme, sensed traps, engaging encounters, well balanced fights, not overly large and under the Ad&d (1E or 2E) rules for quickness & that added nostalgia touch.</span></span></p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><u>The question for you experienced guys is: could you suggest some top notch dungeon adventure fulfilling these points?</u></span></span></p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I suppose this has been discussed before, but I just wanted to make a question tailored to my group tastes, also speaking of dungeons never grows old for us old guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I'd really appreciate if you could spend a couple words on the content and general tone of the dungeon, so be warned that some spoiler may be spilled here.</span></span></p><p> </p><p><span style="font-family: 'Arial'">Time is not of essence as I'll play this in September.</span></p><p> </p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Thanks in advance for your passion, guys...any suggestion?</span></span></p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 5648980, member: 67378"] [FONT=Arial][SIZE=2]Hi everybody, after reading with much interest the discussion about the famed Tomb of Horrors here, [/SIZE][/FONT] [FONT=Arial][/FONT] [FONT=Arial][SIZE=2][COLOR=#800080][URL]http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere.html[/URL][/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][/SIZE][/FONT] [FONT=Arial][SIZE=2]I understood that this could not be my players' cup of tea. I' d like to have a dive in a quality, old style dungeon crawl: even if I'm a long time DM, I never really had in recent years the time to develop a sensed, engaging, diverse dungeon crawl for my players to just rediscover some of the old style sense of exploring a dangerous delve.[/SIZE][/FONT] [FONT=Arial][SIZE=2][/SIZE][/FONT] [FONT=Arial][SIZE=2]TOH seemed like the natural answer but after reading the thread I have some doubts about it being too much, for lack of a better word, "Gygaxian", and too centered about traps for my players' tastes. I'm playing with 6 to 8 players, so I don't want a fighting only nightmare, but some more than TOH.[/SIZE][/FONT] [FONT=Arial][SIZE=2][/SIZE][/FONT] [FONT=Arial][SIZE=2]What I'm looking for is an engaging dungeon module/adventure with a satisfying theme, sensed traps, engaging encounters, well balanced fights, not overly large and under the Ad&d (1E or 2E) rules for quickness & that added nostalgia touch.[/SIZE][/FONT] [FONT=Arial][SIZE=2][/SIZE][/FONT] [FONT=Arial][SIZE=2][U]The question for you experienced guys is: could you suggest some top notch dungeon adventure fulfilling these points?[/U][/SIZE][/FONT] [FONT=Arial][SIZE=2][/SIZE][/FONT] [FONT=Arial][SIZE=2]I suppose this has been discussed before, but I just wanted to make a question tailored to my group tastes, also speaking of dungeons never grows old for us old guys :)[/SIZE][/FONT] [FONT=Arial][SIZE=2]I'd really appreciate if you could spend a couple words on the content and general tone of the dungeon, so be warned that some spoiler may be spilled here.[/SIZE][/FONT] [FONT=Arial][/FONT] [FONT=Arial]Time is not of essence as I'll play this in September.[/FONT] [FONT=Arial][/FONT] [FONT=Arial][SIZE=2]Thanks in advance for your passion, guys...any suggestion?[/SIZE][/FONT] [/QUOTE]
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