Fabio Andrea Rossi
First Post
Hi everybody, after reading with much interest the discussion about the famed Tomb of Horrors here,
http://www.enworld.org/forum/genera...omb-horrors-spoilers-spoilers-everywhere.html
I understood that this could not be my players' cup of tea. I' d like to have a dive in a quality, old style dungeon crawl: even if I'm a long time DM, I never really had in recent years the time to develop a sensed, engaging, diverse dungeon crawl for my players to just rediscover some of the old style sense of exploring a dangerous delve.
TOH seemed like the natural answer but after reading the thread I have some doubts about it being too much, for lack of a better word, "Gygaxian", and too centered about traps for my players' tastes. I'm playing with 6 to 8 players, so I don't want a fighting only nightmare, but some more than TOH.
What I'm looking for is an engaging dungeon module/adventure with a satisfying theme, sensed traps, engaging encounters, well balanced fights, not overly large and under the Ad&d (1E or 2E) rules for quickness & that added nostalgia touch.
The question for you experienced guys is: could you suggest some top notch dungeon adventure fulfilling these points?
I suppose this has been discussed before, but I just wanted to make a question tailored to my group tastes, also speaking of dungeons never grows old for us old guys
I'd really appreciate if you could spend a couple words on the content and general tone of the dungeon, so be warned that some spoiler may be spilled here.
Time is not of essence as I'll play this in September.
Thanks in advance for your passion, guys...any suggestion?
http://www.enworld.org/forum/genera...omb-horrors-spoilers-spoilers-everywhere.html
I understood that this could not be my players' cup of tea. I' d like to have a dive in a quality, old style dungeon crawl: even if I'm a long time DM, I never really had in recent years the time to develop a sensed, engaging, diverse dungeon crawl for my players to just rediscover some of the old style sense of exploring a dangerous delve.
TOH seemed like the natural answer but after reading the thread I have some doubts about it being too much, for lack of a better word, "Gygaxian", and too centered about traps for my players' tastes. I'm playing with 6 to 8 players, so I don't want a fighting only nightmare, but some more than TOH.
What I'm looking for is an engaging dungeon module/adventure with a satisfying theme, sensed traps, engaging encounters, well balanced fights, not overly large and under the Ad&d (1E or 2E) rules for quickness & that added nostalgia touch.
The question for you experienced guys is: could you suggest some top notch dungeon adventure fulfilling these points?
I suppose this has been discussed before, but I just wanted to make a question tailored to my group tastes, also speaking of dungeons never grows old for us old guys
I'd really appreciate if you could spend a couple words on the content and general tone of the dungeon, so be warned that some spoiler may be spilled here.
Time is not of essence as I'll play this in September.
Thanks in advance for your passion, guys...any suggestion?