D&D General Best Place for Outlands (maybe Sigil)

Came across old notes designating Outlands/Spire/Sigil as being the opposite end of the cosmos from the Inner Planes.
IIRC:

Inner <> Ethereal <> Astral <> Outer Plane [eg. Outlands]

Prime <> Astral <> Outer Plane
Prime <> Ethereal <> Inner Plane

Portals/Gates/Conduits bypass all the above.
Might have to scratch or modify that.

Although if the Azothoth black hole was one end/center, the Positive could be the other end/center.
Or Positive and Negative are converging on the singularity…
I enjoy brainstorming, thanks folks.
🙂
 

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I like the Outlands as a sort of extra-reality "Backrooms" of the setting – sort of a liminal space between the Material, the Astral, the other planes, and the Far Realm.

If I was placing it in the Astral itself, I'd argue you should consider regular time passing inside of Sigil, and consider how the rings of Outland work in regards to magic; perhaps the astral timelessness is connected somehow to the planar directionality in the Outlands.
 


I like the Outlands as a sort of extra-reality "Backrooms" of the setting – sort of a liminal space between the Material, the Astral, the other planes, and the Far Realm.

If I was placing it in the Astral itself, I'd argue you should consider regular time passing inside of Sigil, and consider how the rings of Outland work in regards to magic; perhaps the astral timelessness is connected somehow to the planar directionality in the Outlands.
Backroom as in a simpler previous framework for the universe, now forgotten and left behind?

Or the most basic part of the framework, like backstage?
 

Backroom as in a simpler previous framework for the universe, now forgotten and left behind?

Or the most basic part of the framework, like backstage?
Backrooms like the analog horror concept that took off after the meme of a sickly yellow FLGS under reno shook a generation of Pandemic kiddos.

Especially the Kane Pixels take on the setting.

If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you
— Anonymous, 4chan (May 13, 2019)
 

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Backrooms like the analog horror concept that took off after the meme of a sickly yellow FLGS under reno shook a generation of Pandemic kiddos.

Especially the Kane Pixels take on the setting.
I find the Backrooms more compelling than 99% of D&D's transitive planes and a lot of the filler planes that TSR/WotC has struggled to make meaningful. Almost certainly too late to make something like them part of the core cosmology, but I love 'em.
 

If you’re going for more sci-fi elements you could have a singularity contained in the middle of the Sigil ring, somehow impossibly “stable”.

Prime <> Astral <> Outer Plane
Prime <> Ethereal <> Inner Plane

In my more traditional Planescape game, I adopted a fan theory of there being a third, “ordial” transitive plane that joined the Inner and Outer planes… but it was cordoned off at the dawn of the multiverse for being too unstable and dangerous. Mortals sometimes stumble on it as the “Far Realm”. Some theorize it was the first plane from which existence sprang.
 

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