Best practices for easy-to-run modules [+]

The elements of a good module that make me enjoy using it. There are actually quite a few of them, however, this being a mobile device and the time being almost an hour past midnight, I'll focus on priority stuff.

One, provide a quick 'what has gone before' section to ensure that a GM can improvise on leftover loose entry points.

Two, allies and neutrals. Make them colorful. They are the likeliest points of extensive interaction. Five key takeaways for a good NPC would be: descriptive one-liner, something of worth for trade, NPC's stake or agenda in the story, a statblock (in case of a likely conflict; a link to a default is fine), and a hidden background gem to mine should the PC put some effort.

Three, add Developments section. This is what happens if the characters ignore a key situation or let the things develop on their own.

Four, rely on defaults, just add a spicy single ability.

Five, for wizards always list spell book contents.
 

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I think a really interesting exercise might be to "rewrite" a WotC adventure in the accessibility style we are talking about here. What does that look like? Where is the balance?

How about a Symbaroum adventure? Alas, I lost all my WOTC rewrite stuff when I disable my Legendkeeper subscription.
 

Bullet points, terse description, bolding/italics, some kind of keying identifier that draws attention to what is happening.

Read it, a few notes, and off you go.

No walls of text please, but some art instead.

A picture is worth a thousand words as they say.
 

One thing I make for myself that I am not sure I have ever seen in a published module are relationship webs: just a bunch of pictures of NPCs in the situation (I steal headshots from the internet) with a name and basic description, connected to the other NPCs with various kinds of lines and arrows that give an indication of the relationship. A line with a heart means romantic ties, a line with a lightning bolt means contentious, etc... That way, with a glance I can see who feels what about whom, so when the PCs get involved I can have NPCs respond according to their relationships without having to try and keep all that stuff in my head.
Gumshoe does these a lot. The Conspyramid, Cthulu 1-to-1.
 

Gumshoe does these a lot. The Conspyramid, Cthulu 1-to-1.
The Conspiramid is much more big picture than I am talking about here. I mean when the PCs come to the town or the court or even the dungeon, mapping out how the individual NPCs and/or factions interact with one another on even a micro level.
 




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