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<blockquote data-quote="weem" data-source="post: 4886686" data-attributes="member: 9470"><p>Sounds like me pretty regularly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm, tough one because I don't think it is one specific aspect - I also have a few DM's (play in multiple campaigns).</p><p></p><p>For me, I feel like I need to keep the group entertained, that's my #1 job if you will - they need to have fun and that requires of me multiple skills.</p><p></p><p>I'll name one of them here that I feel is very important, but often overlooked...</p><p></p><p>...The ability to maintain flowing conversations. NPC's know what they know (whatever that might be) and when a PC asks them questions and talks with them, there should not be a lot of "oh's" and "um's" - the NPC's reaction should not be halting or slow to react as I think it takes away from the suspension of disbelief (imho). Good, flowing dialog (to me) shows that NPC's have a life beyond what the PC's see day to day and this makes the world feel more real - players get more drawn in and their imaginations have an easier time of taking over. You can see this in the faces of your players (at least I can in mine) and it's great.</p><p></p><p>Now, there is a time and place for halting, jarring dialog if that is an aspect of said NPC for example - if they are slow, unintelligent maybe.</p><p></p><p>This may seem like an obvious thing (flowing dialog), but most DM's I play with could do a lot better.</p><p></p><p>I'm not perfect, but I'm pretty good imo - it takes a good bit of improvisation and quick thinking and it's something that I really work at.</p></blockquote><p></p>
[QUOTE="weem, post: 4886686, member: 9470"] Sounds like me pretty regularly ;) Hmm, tough one because I don't think it is one specific aspect - I also have a few DM's (play in multiple campaigns). For me, I feel like I need to keep the group entertained, that's my #1 job if you will - they need to have fun and that requires of me multiple skills. I'll name one of them here that I feel is very important, but often overlooked... ...The ability to maintain flowing conversations. NPC's know what they know (whatever that might be) and when a PC asks them questions and talks with them, there should not be a lot of "oh's" and "um's" - the NPC's reaction should not be halting or slow to react as I think it takes away from the suspension of disbelief (imho). Good, flowing dialog (to me) shows that NPC's have a life beyond what the PC's see day to day and this makes the world feel more real - players get more drawn in and their imaginations have an easier time of taking over. You can see this in the faces of your players (at least I can in mine) and it's great. Now, there is a time and place for halting, jarring dialog if that is an aspect of said NPC for example - if they are slow, unintelligent maybe. This may seem like an obvious thing (flowing dialog), but most DM's I play with could do a lot better. I'm not perfect, but I'm pretty good imo - it takes a good bit of improvisation and quick thinking and it's something that I really work at. [/QUOTE]
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