JVisgaitis said:
That's interesting. Is it just 13 Charisma = +1 item?
+1 Gear pick. (And negatives do count if you have less than 10 charisma.)
In spycraft, you get common items and gear picks.
Common items are things like flashlights, cell phones, binoculars... simple off the shelf stuff.
Gear picks are hot cars, superscience gadgets, weapons, body armor, covers (as in, everything you need to convince people you are someone else), bugs, bodies, legal immunity, etc.
Are items just classed by rarity?
Other than the common item / gear distinction, they are classed into categories like weapons, vehicles, electronics, tradecraft, etc.
The are also classed by "caliber". Caliber is usually determined by the perceived threat of the mission.
Also, how does it balance over later levels? I can see it being a problem for a character at 1st-level, but after you adventure can't you just buy anything making it circumventable?
Well, I guess it's really no different than skills or save bonuses in d20, albeit you really won't have magic spells or items that boost your gear. Yeah, levels can kick your saves and skills up, but you like everything you can get.