MNblockhead
A Title Much Cooler Than Anything on the Old Site
Oh, sorry. Not intentionally.If you think you were disagreeing with me, you've SERIOUSLY misconstrued my posts.
Oh, sorry. Not intentionally.If you think you were disagreeing with me, you've SERIOUSLY misconstrued my posts.
Runequest and by default Mythras are really gritty, which I used to love. But it is too much like real life and I want to rpg to escape from that.
I prefer Savage Worlds, Modern Age, Omni, Lords of Gossamer, M&M, Mythic d6, Prowlers and Paragons.
Edit thinking trying Tri-Stat again as there are new rules and a Supers fame, and may help Age of Sigmar be a bit more epic.
Thinking about doing LoG with M&M to see how that turns out.
This might be the best summation of generic systems I've ever seen. Fate is going to give you a much different experience than Savage Worlds.
If I were running film noir in HERO, I might start off by using the Dark HERO supplement and tone it down from there. Then it’s a case of emphasizing skills and being sure everyone’s on the same page with how weapons are handled. It would probably be worth the money to get the gear supplements to ensure nobody’s cooking up anything too exotic or take the time to write up a few things yourself, like a couple cars, a few revolvers, and a Tommy gun.I'd not recommend it for film noir, tho' an adapted core did just that...
Justice Inc was a HSR 2E adapted core...If I were running film noir in HERO, I might start off by using the Dark HERO supplement and tone it down from there. Then it’s a case of emphasizing skills and being sure everyone’s on the same page with how weapons are handled. It would probably be worth the money to get the gear supplements to ensure nobody’s cooking up anything too exotic or take the time to write up a few things yourself, like a couple cars, a few revolvers, and a Tommy gun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.