Iron Heroes. You provoke an AoO if you move more than 25% of your movement rate inside of someone's threatened area, or take a standard or full-round action other than straightforward melee attacks inside someone's threatened area.rycanada said:People have been houseruling AoOs since 3.0 came out. What's the best variant - either from a published d20 system or someone's house rule?
And give mages and archers free reign, remove much of the game's positional tactics, and render guarding vulnerable characters pretty much impossible? No thank you.Crothian said:I think the best alt AoO is just get rid of them.
The easiest one I know is to get rid of AoOs AND to forbid everything that would provoke an AoO.Crothian said:I think the best alt AoO is just get rid of them.
For me, I shy away from AoO not because I can't remember the rules, but because we don't use minis or maps. Makes it hard to arbitrate.Celebrim said:And to be perfectly frank, if you can't memorize the AoO rules well enough to serve, then you don't need to be DMing. They aren't that bloody complicated.
EditorBFG said:For me, I shy away from AoO not because I can't remember the rules, but because we don't use minis or maps. Makes it hard to arbitrate.
There a good way to use AoO without a map?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.