Agreed. Or Above VTT if you use DNDBEyond.That's a pretty simple feature set. Before dropping real cash on a VTT, I would try Owlbear Rodeo for free.
Agreed. Or Above VTT if you use DNDBEyond.That's a pretty simple feature set. Before dropping real cash on a VTT, I would try Owlbear Rodeo for free.
That's a pretty simple feature set. Before dropping real cash on a VTT, I would try Owlbear Rodeo for free.
Fantasy grounds does not need port forwarding anymore. You can to LAN, direct connect or their free server.
Foundry most people have to pay for a server to run their games on and if not you have to port forward.
It still is but they have begun adding some quality of life improvements. It is easier to copy in text from a pdf, though I would still recommend striping out the punctuation in a text editor first. Character generation has improved a lot. Documentation on the wiki seems to have caught up with effects implementation.Unless FG has changed a lot, that interface is like being stuck in 1980.......
I have only ever used Roll20 and FantasyGrounds in actual play. I did much about with Maptool; years ago but decided initially to use Roll20 and stitched to FantasyGround when it supported 5e. I did not like Roll20 at the time, though it has improved.I honestly don't know what I want because I've never used a virtual table top. Mostly I want to be able to quickly translate pen and paper maps to tiles and store those digital maps. I want a grid that supports tokens of various sizes including non-symmetric sizes. Everything after that is mostly bonus. Ideally, I've heard good things about support for fog of war, so I'd like some sort of automatic lighting scheme around the player tokens that respects line of sight.
If you can put off this decision until August, sign up for GenCon Online and play a few games. 99% of the games use VTTs and every year, it's like a product demo (some are literally product demos by the companies). I was dazzled by Foundry last year, playing (AT LAST!) the Alien RPG through it.Doesn't seem to be a decent way to demo features so have to pay for it and hope it works for me.
If you can put off this decision until August, sign up for GenCon Online and play a few games. 99% of the games use VTTs and every year, it's like a product demo (some are literally product demos by the companies). I was dazzled by Foundry last year, playing (AT LAST!) the Alien RPG through it.
The UI in FantasyGrounds is quirky to say the least but the basics are simple enough.So right now I'm trying to decide between Foundry and Fantasy Grounds.
1) Foundry:
Pros: Cheap (~$50) but seems to support the feature set I need in a way the even cheaper products don't. Self-hosting so I don't lose the product if the company folds.
Cons: Self hosting. Doesn't seem to be a decent way to demo features so have to pay for it and hope it works for me.
2) Fantasy Grounds
Pros: Extensive features and support. Hosting built in. Some people claim its hard to modify and difficult to learn to use.
Cons: Extremely expensive (~$149.00), but can buy a cheap monthly subscription to dabble with it to see if I like it before investing heavily.