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Best Way to Challenge this Sorcadin, without high level spells
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<blockquote data-quote="overgeeked" data-source="post: 9342935" data-attributes="member: 86653"><p>I vastly prefer to keep things in the fiction, but custom monster stats to compensate for power gaming or absurd builds is 100% okay with me and completely within both the letter and spirit of the rules. The point is to provide a fun and engaging experience to the players. This player seems to want to optimize all the danger and risk away from their character. Optimize the fun and drama out of the game. That's no fun. Even for the player.</p><p></p><p>Worst case you laugh and say they won D&D. They beat the game. Time to retire the character and make a new one. Best case you find all their weaknesses and hit them there. Not to punish them but to keep things fun and interesting. A never harmed, never hurt, perfectly invulnerable character is about the most boring thing I can imagine.</p><p></p><p>Another approach is to basically ignore that PC entirely. Have a monster or two tank that PC and lock them down in melee while the rest of the encounter plays out around them. Melee and ranged monsters attack and focus fire the rest of the group. Just because the player built a brick wall doesn't mean you have to slam your face into it.</p><p></p><p>Another is to hit them in the things they care about. NPCs, other PCs, items, gear, etc. Trouble with this is, typically, a player who wants to build this kind of character will also intentionally not care about anything.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9342935, member: 86653"] I vastly prefer to keep things in the fiction, but custom monster stats to compensate for power gaming or absurd builds is 100% okay with me and completely within both the letter and spirit of the rules. The point is to provide a fun and engaging experience to the players. This player seems to want to optimize all the danger and risk away from their character. Optimize the fun and drama out of the game. That's no fun. Even for the player. Worst case you laugh and say they won D&D. They beat the game. Time to retire the character and make a new one. Best case you find all their weaknesses and hit them there. Not to punish them but to keep things fun and interesting. A never harmed, never hurt, perfectly invulnerable character is about the most boring thing I can imagine. Another approach is to basically ignore that PC entirely. Have a monster or two tank that PC and lock them down in melee while the rest of the encounter plays out around them. Melee and ranged monsters attack and focus fire the rest of the group. Just because the player built a brick wall doesn't mean you have to slam your face into it. Another is to hit them in the things they care about. NPCs, other PCs, items, gear, etc. Trouble with this is, typically, a player who wants to build this kind of character will also intentionally not care about anything. [/QUOTE]
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Best Way to Challenge this Sorcadin, without high level spells
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