I'm running a 10th level campaign, and one of my players finally did it, they went a Sorcadin.
So I have a character with a 27 AC with shield, +3 add to all saving throws (but often its a +5 to saves to due to 2 other paladins in the party, which also includes resistance to spells). They also have a really high grapple check so they use that to throw down on a lot of the monsters. And throw in some silvery barbs and absorb elements for even more resistance and chaos bringing.
Now here's the trick, this particular game is low magic (no spells higher than 2nd level). I can have some monsters with higher magic because that's how the monster rolls, but I can't have dungeons with high level spells, npcs casting wall of force, etc etc.
Anyone have any good recommendations on good traps, npcs, or monsters to use against this kind of character?
And lastly, lets not get into any debates about changing shield, multiclassing, etc. The character is build has been running for a bit now, I don't want to go back and make new houserules.
So I have a character with a 27 AC with shield, +3 add to all saving throws (but often its a +5 to saves to due to 2 other paladins in the party, which also includes resistance to spells). They also have a really high grapple check so they use that to throw down on a lot of the monsters. And throw in some silvery barbs and absorb elements for even more resistance and chaos bringing.
Now here's the trick, this particular game is low magic (no spells higher than 2nd level). I can have some monsters with higher magic because that's how the monster rolls, but I can't have dungeons with high level spells, npcs casting wall of force, etc etc.
Anyone have any good recommendations on good traps, npcs, or monsters to use against this kind of character?
And lastly, lets not get into any debates about changing shield, multiclassing, etc. The character is build has been running for a bit now, I don't want to go back and make new houserules.
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