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Best Way to Challenge this Sorcadin, without high level spells
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<blockquote data-quote="AnotherGuy" data-source="post: 9352453" data-attributes="member: 7029930"><p>Not sure if these have been mentioned</p><ul> <li data-xf-list-type="ul">Unhallowed ground which negates their Paladin auras</li> <li data-xf-list-type="ul">Anti-magic terrain</li> <li data-xf-list-type="ul">Sunder their armour + shields with the help of large/huge beasts OR Disarm their shields</li> <li data-xf-list-type="ul">Introduce Sanity for the weird and wonderful experiences which could incur trauma + madness. Experiencing an illithid's psychic blast for the first time or communicating with it telepathically might incur Sanity checks/saves.</li> <li data-xf-list-type="ul">Use Degrees of Success for certain saving throws. Example DC = success with complication, DC+5 = full success</li> <li data-xf-list-type="ul">Ungrappable creatures due to size, or only partial grapples</li> <li data-xf-list-type="ul">Size matters (a) Large creatures - incur save based push/shove/prone with their attacks (b) Huge creatures - As above and opponents have disadvantage on saves + attacks affect terrain (latter miss or hit) (c) Gargantuan creatures - As above, and no save on push/shove/prone</li> <li data-xf-list-type="ul">Reimagine monsters - abilities/magic heightened, 2 examples below</li> </ul><p>(a) Hold Spells - failure paralyzed, success restrained (requires another saving throw next round to break free)</p><p>(b) Incorporeal monsters ignore all armour but Dexterity + Force (think touch attacks) and save failure = maximum hit point loss, save success = no hit point loss but negates healing for the round</p><p></p><ul> <li data-xf-list-type="ul">Use Lingering Injuries where applicable in the fiction</li> <li data-xf-list-type="ul">Pervasive Environmental Affects - HD loss, incur Exhaustion, dull senses, gradually restrict movement, sap potency from consumable magic, create feedback on magic</li> <li data-xf-list-type="ul">Stack Class Features/Feats with monsters: Giants who Rage, Wraiths who Smite, Orcs with Two-Handed Fighting Style + Action Surge + 2nd Wind + Indomitable + Relentless Endurance, Demons who Shapeshift in animals with a demonic template, Invisible Stalkers with Sneak Attack, Psionic Goblins who can Levitate/Shield/Telepathy/Telekinesis, Owlbears who place Hunters Mark on their prey etc</li> <li data-xf-list-type="ul">Fiction affects mechanics - perhaps for some reason divine classes unable to access their Deities when night falls (part of the story/campaign) OR the Healing Domain has been affected/sabotaged and a strange incurable disease/plague is spreading which affects even Paladins</li> <li data-xf-list-type="ul">Unnatural Environments such as Underwater/Plane of Water restrict movements and reduces effectiveness of attacks = PCs in heavy armour, shield and slashing weapons etc.</li> <li data-xf-list-type="ul">Heat Metal, Transmute Metal to Something, Rust Monsters, Animate spells that affect their Armour, Shield + Weapons</li> <li data-xf-list-type="ul">Unique Opponents, 2 examples (a) Iron Golem or Artificer with powers of Magneto (b) Reimagined Ebonbane/Intelligent Weapon with the ability to animates blades (no save) around it. Imagine the Paladins disarmed and raising Shields against their own weapons. Essentially the blades would have no saving throw and would have to be free themselves from the Paladins hands (opposed grapple checks).</li> </ul></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9352453, member: 7029930"] Not sure if these have been mentioned [LIST] [*]Unhallowed ground which negates their Paladin auras [*]Anti-magic terrain [*]Sunder their armour + shields with the help of large/huge beasts OR Disarm their shields [*]Introduce Sanity for the weird and wonderful experiences which could incur trauma + madness. Experiencing an illithid's psychic blast for the first time or communicating with it telepathically might incur Sanity checks/saves. [*]Use Degrees of Success for certain saving throws. Example DC = success with complication, DC+5 = full success [*]Ungrappable creatures due to size, or only partial grapples [*]Size matters (a) Large creatures - incur save based push/shove/prone with their attacks (b) Huge creatures - As above and opponents have disadvantage on saves + attacks affect terrain (latter miss or hit) (c) Gargantuan creatures - As above, and no save on push/shove/prone [*]Reimagine monsters - abilities/magic heightened, 2 examples below [/LIST] (a) Hold Spells - failure paralyzed, success restrained (requires another saving throw next round to break free) (b) Incorporeal monsters ignore all armour but Dexterity + Force (think touch attacks) and save failure = maximum hit point loss, save success = no hit point loss but negates healing for the round [LIST] [*]Use Lingering Injuries where applicable in the fiction [*]Pervasive Environmental Affects - HD loss, incur Exhaustion, dull senses, gradually restrict movement, sap potency from consumable magic, create feedback on magic [*]Stack Class Features/Feats with monsters: Giants who Rage, Wraiths who Smite, Orcs with Two-Handed Fighting Style + Action Surge + 2nd Wind + Indomitable + Relentless Endurance, Demons who Shapeshift in animals with a demonic template, Invisible Stalkers with Sneak Attack, Psionic Goblins who can Levitate/Shield/Telepathy/Telekinesis, Owlbears who place Hunters Mark on their prey etc [*]Fiction affects mechanics - perhaps for some reason divine classes unable to access their Deities when night falls (part of the story/campaign) OR the Healing Domain has been affected/sabotaged and a strange incurable disease/plague is spreading which affects even Paladins [*]Unnatural Environments such as Underwater/Plane of Water restrict movements and reduces effectiveness of attacks = PCs in heavy armour, shield and slashing weapons etc. [*]Heat Metal, Transmute Metal to Something, Rust Monsters, Animate spells that affect their Armour, Shield + Weapons [*]Unique Opponents, 2 examples (a) Iron Golem or Artificer with powers of Magneto (b) Reimagined Ebonbane/Intelligent Weapon with the ability to animates blades (no save) around it. Imagine the Paladins disarmed and raising Shields against their own weapons. Essentially the blades would have no saving throw and would have to be free themselves from the Paladins hands (opposed grapple checks). [/LIST] [/QUOTE]
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