Gargantuan Dragon (Fire)
Hit Dice: 34d12+306 (527 hp)
Initiative: +4
Speed: 40 ft, fly 200 ft (clumsy)
AC: 39 (-4 size, +33 natural)
Attacks: Bite +47 melee, 2 claws +42 melee, 2 wings +42 melee, tail slap +42 melee
Damage: Bite 4d6+17, claw 2d8+8, wing 2d6+8, tail slap 2d8+25
Face/Reach: 20 ft by 40 ft / 15 ft
Special Attacks: Breath weapon, locate object, other spell-like abilities, frightful presence
Special Qualities: Fire subtype, immunities, DR 15/+2, blindsight, keen senses, SR 28
Saves: Fort +28, Ref +19, Will +28
Abilities: Str 44, Dex 10, Con 29, Int 25, Wis 29, Cha 25
Skills: Bluff +41, Concentration +43, Diplomacy +41, Escape Artist +34, Knowledge (arcana, geography, history, religion) +41, Listen +45, Scry +41, Search +41, Sense Motive +43, Spellcraft +41, Spot +45
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Quicken Spell-Like Ability, Large and In-Charge, Wingover
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Challenge Rating: 22
Alignment: Always chaotic evil
SA–Breath Weapon (Su): Cone of fire, 60 feet long, every 1d4 rounds; damage 20d10, Reflex half DC 36.
SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 300 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 34 HD) that succeeds at a Will save (DC 34) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
SA–Locate Object (Sp): This dragon can locate object 10/day as the spell of the same name.
SA–Other Spell-Like Abilities: 3/day - suggestion; 1/day: eyebite.
SQ–Immunities (Ex): Immune to sleep, paralysis.
SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 300 feet.
SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 1000 feet).
SQ–Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Spells Known (cast 6/8/8/8/7/7/7/5; as a level 15 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending; 1–endure elements, mage armor, divine favor, cure light wounds, shield; 2–bull's strength, cat's grace, blur, endurance, fog cloud; 3–haste, dispel magic, protection from elements, slow; 4–spell immunity, dimension door, improved invisibility, detect scrying; 5–cloudkill, righteous might, dominate person, teleport; 6–heal, greater dispelling, harm; 7–spell turning, destruction.