The amount of house rules you’d need to implement to make 5E feel like AD&D are staggering. I’ve tried. 5E fights you at every turn. Infinitely easier to start with AD&D and give PCs more power.You can run 5e in a 1e feel style, though things like clerical spirit guardians might feel out of place.
I concur. Even when using Basic 5e for a Mystara game it began to feel different around lvl 5-6The amount of house rules you’d need to implement to make 5E feel like AD&D are staggering. I’ve tried. 5E fights you at every turn. Infinitely easier to start with AD&D and give PCs more power.
Depends which aspects of 1e play you are going for.The amount of house rules you’d need to implement to make 5E feel like AD&D are staggering. I’ve tried. 5E fights you at every turn. Infinitely easier to start with AD&D and give PCs more power.
Depends which aspects of 1e play you are going for.
DM going for skilled play 1st person immersion and adjudicating declarations without calling for a lot of rolling can go a long way for a 1e feel IMO and be done with zero house ruling.
If you want 1e lack of death buffer, at will magic, and nonmagical shorter term healing, plus restricted races and classes, weird balancing, and level limits then it will take some adjustments.
Yes. The slimmest of one, but it was technically there.1e had a death buffer option.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.