Best WotC Books of 3.0/3.5?

1. Players' Handbook 2: the most useful 3.5 book, hands down, perfect balance of fluff & crunch
2. Tome of Magic: intriguing concepts, very stylish, great art
3: Weapons of Legacy: puts the magic back in magic items, brilliant backstories

Please note that both ToM and WoL suffer from weaknesses in their mechanical systems, but that's just a minor nitpick for me.
 

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Can't cut it down to just three.

But Heroes of Horror and the Tome of Magic would be on my list right now, subject to change any day/week/month/year.

Place #3 is being fought over. And if I let that continue, many innocent (and valued) books might die. So I'll leave it at two.
 

A lot of mentions here I didn't read, but I suspect I would like them, too.

So, my picks:

1. Player's Handbook II
It offered a lot of good options that the splat books should have given but did not.
The Affiliations are a cool concept (even if they represent a "mild power-creep"), and they might point us to an actual alternative to Prestige Classes.


2. Eberron Campaign Setting
I love the setting. I just need a cool adventure path (à la Shackled City or Savage Tides) that I can point one of my fellow players to, so they DM the setting.

3. Unknown
After that, it becomes very difficult. Most of the other books I own are splat books, and it's difficult to identify a clear favourite. Still, from the things I used:

- Masters of the Wild: I loved the Shifter. I don't care if it was overpowered, but I just loved turning into the various monsters. Balance Wise, I prefer the PHB II Shapeshifting rules, though I admit I wonder if a Shifter with these rules would have been the same fun. My favorite forms where Elephant and Delver, even though I usually used others for Power gaming.. "tactical reasons". Maybe I just need to adapt the Bear Warrior class to Elephant Warrior class? Oh, and it had the Oozemaster, which was just to funny to miss (never played or had one in my game, but the idea alone was just to great :) ).
- Complete Arcane: The Warlock. I really like him.
- Complete Divine: Radiant Servant of Pelor is great, even though I normally hate playing Clerics.
 
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My preferences lie in those that build on the flavor of 3E/v3.5 Core, and so I find that my list is as follows:

1. Unearthed Arcana
2. Player's Handbook II
3. Dungeon Master's Guide II

Honorable mention here for the Magic Item Compendium, a great book that supports all classes.

Hope This Helps,
Flynn
 

My Favorites (read those I (ab)use the most):

1. Player's Handbook II - Sees use pretty much every session. Has a little something for everyone and pretty much everything is quality!

2. Fiendish Codex I: Hordes of the Abyss - One of the best balances of flavor and crunch. Cool monsters, great locations, and all around good stuff.

3. Magic Item Compendium - Great resource for handing out loot. The Appendices are really nice, a lot of the items are fun and flavorful. The layout could use some work, but overall it's a fun book.

Honorable Mention: Fiendish Codex II: Tyrants of the Nine Hells, Complete Adventurer, Unearthed Arcana, Lords of Madness, FRCS, Tome of Battle, Tome of Magic
 

1) Eberron Campaign Setting. From the moment I got this, it has been my favorite and default setting. I love it.

2) Magic Item Compendium. So very, very, very, very useful. No longer is treasure limited to a Ring of Protection +X and a Cloak of Resistance +Y. A variety of items for any character.

3) So many potential choices. Unearthed Arcana, Spell Compendium, PHB II, DMG II... I got a lot of use out of all of them. And it doesn't count Heroes of Battle and Heroes of Horror, which I just picked up off Amazon for pennies apiece and haven't had a chance to really go over yet. I really can't choose.
 

Wow, that's tough. I can't get down to three - all five of these books have had huge impacts on our games. I wouldn't run a 3.5 game without them.

Magic Item Compendium
Unearthed Arcana
Expanded Psionics Handbook
Tome of Battle
Eberron Campaign Setting

-blarg
 

The ones I like best have serious balance issues, but are nice and original:

1) BoED
2) Bo9S

After that, probably Complete Arcane. The Warlock and warmage were two of the more interesting classes.
 


Nonlethal Force said:
Sorry, can't do a top three ... at least not legitimately. What I can do is a top four:

1. Expanded Psionics Handbook

2. Unearthed Arcana

3. Draconomicon

4. Player's Handbook II



Take away any of the other books, and my game is essentially the same, just down a bit of flavor. Take away one of the books listed above and my game loses something significant.
Ditto. Although my list is:

1 - Unearthed Arcana
2 - Expanded Psionics Handbook
3 - Draconomicon/Player's Handbook II

Honorable mentions go to Complete Mage, Complete Adventurer and DMG II.
 

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