Melkor
Explorer
I know there are a number of D20 supplements out there that cover ship to ship naval combat (Masted ships - old school style) - what I am wondering is: Which one does it the best ? Which set of ship to ship rules "feel" like the core rules instead of some rules system that was "bolted on" to D20, but feels like a different game ?
I've seen one supplement, "Broadsides" I believe, which uses a Hex map instead of a grid - I'm looking for something that keeps the same conventions as D&D (more precisely D&D 3.5 if any supplement has come out for 3.5).
I ask because I am going to see Master and Commander this afternoon, and I am sure that the movie is going to give me some great ideas for my current campaign.
Thanks.
I've seen one supplement, "Broadsides" I believe, which uses a Hex map instead of a grid - I'm looking for something that keeps the same conventions as D&D (more precisely D&D 3.5 if any supplement has come out for 3.5).
I ask because I am going to see Master and Commander this afternoon, and I am sure that the movie is going to give me some great ideas for my current campaign.
Thanks.
Last edited: