[B]Hit Dice:[/B] 10d8+25 (67 hp)
[B]Initiative:[/B] +9
[B]Speed:[/B] 40 feet, Swim 45 Feet
[B]Armor Class:[/B] 17 (+1 Dexterity, +6 natural), touch 11, flat-footed 16
[B]Base Attack/Grapple:[/B] +10/+11
[B]Attack:[/B] Claw + 6 melee, (1d6+2), Slam +6 melee (1d6+2)
[B]Full Attack:[/B] Claw + 6 melee, (1d6+2), Slam +6 melee (1d6+2)
[B]Space/Reach:[/B] 5 ft./5 ft.
[B]Special Attacks:[/B] Detect thoughts
[B]Special Qualities:[/B] Amphibious, change shape, darkvision 60’, immunity to
sleep and charm effects, scent
[B]Saves:[/B] Fort +7, Ref +12, Will +10
[B]Abilities:[/B] Str 14, Dex 12, Con 14, Int 13, Wis 16, Cha 15
[B]Skills:[/B] Balance +6*, Bluff +13*, Diplomacy +13, Disguise +13*
(+15 Acting), Intimidate +4, Jump +6*, Listen +8,
Sense Motive +8, Spot +8, Swim +13
[B]Feats:[/B] Dauntless, Dodge, Great Fortitude, Improved Initiative,
Lightning Initiative, Lightning Reflexes, Rapid Swimmer,
Swift as the Wind
[B]Environment:[/B] Any
[B]Organization:[/B] Solitary, pair, or gang (3–6)
[B]Challenge Rating:[/B] 9
[B]Treasure:[/B] Double standard
[B]Alignment:[/B] Usually neutral
[B]Advancement:[/B] By character class
[B]Level Adjustment:[/B] +8
[B]Hit Dice:[/B] 10d8+25 (67 hp)
[B]Initiative:[/B] +9
[B]Speed:[/B] 40 feet, Swim 45 Feet
[B]Armor Class:[/B] 17 (+1 Dexterity, +6 natural), touch 11, flat-footed 16
[B]Base Attack/Grapple:[/B] +10/+11
[B]Attack:[/B] Claw + 6 melee, (1d6+2), Slam +6 melee (1d6+2)
[B]Full Attack:[/B] Claw + 6 melee, (1d6+2), Slam +6 melee (1d6+2)
[B]Space/Reach:[/B] 5 ft./5 ft.
[B]Special Attacks:[/B] Detect thoughts
[B]Special Qualities:[/B] Amphibious, change shape, darkvision 60’, immunity to
sleep and charm effects, scent, spell-like abilites
[B]Saves:[/B] Fort +7, Ref +12, Will +10
[B]Abilities:[/B] Str 14, Dex 12, Con 14, Int 13, Wis 16, Cha 15
[B]Skills:[/B] Balance +6*, Bluff +13*, Diplomacy +13, Disguise +13*
(+15 Acting), Intimidate +4, Jump +6*, Listen +8,
Sense Motive +8, Spot +8, Swim +13
[B]Feats:[/B] Dauntless, Dodge, Great Fortitude, Improved Initiative,
Lightning Initiative, Lightning Reflexes, Rapid Swimmer,
Swift as the Wind
[B]Environment:[/B] Any
[B]Organization:[/B] Solitary, pair, or gang (3–6)
[B]Challenge Rating:[/B] 11
[B]Treasure:[/B] Double standard
[B]Alignment:[/B] Usually neutral
[B]Advancement:[/B] By character class
[B]Level Adjustment:[/B] +8

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.