Rhenny
Adventurer
I've been noticing the same disparity between PC and monsters "to hit" scores. I agree that the monsters should gain some boost.
Not only that, but some of the meanacing monsters from playtest 1 have hit points reduced so much (ogre for example...goes from 88 hp to 32 hp) they are not really a threat anymore. This is especially the case since fighters are now doing more damage using their expertise dice.
I think the monsters should go back to their 1st playtest package form (more or less), and PCs should gain just a little more hit points so that they can take that extra hit. PC hit points from last package or somewhere in between.
Tomorrow night I'm running my first session with the 2nd playtest package so I'll have a better feel after that.
Cheers.
Not only that, but some of the meanacing monsters from playtest 1 have hit points reduced so much (ogre for example...goes from 88 hp to 32 hp) they are not really a threat anymore. This is especially the case since fighters are now doing more damage using their expertise dice.
I think the monsters should go back to their 1st playtest package form (more or less), and PCs should gain just a little more hit points so that they can take that extra hit. PC hit points from last package or somewhere in between.
Tomorrow night I'm running my first session with the 2nd playtest package so I'll have a better feel after that.
Cheers.