• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Beta Ic

Elentari wrinkled her nose slightly as she continued to peer around the room looking for clues. "Smells like ogres alright. I'm afraid to ask what it was...or who...they were planning to have for dinner."
 

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While Garret chomps happily at his food, Corlon says "well, we've got the big purple dragon, and a door. I'll look at it, but someone else is opening it this time!"

Corlon carefully walks across the room, looking for traps, and examines the door.

ooc: there is a door right?
 

"Good job, little one." says Gloom as he pats on Amy's shoulder, then he and Huine rush into the dining room looking for clues, while Dunkel flies around surveying the situation.
 

As you search the room you note that there are 2 more doors. One each to the Left and the Right of the door you came through. The cupboards have enough food to last a group of your size for a few weeks if you chose to stay here. The doors are very different from each other. One, to the right as you enter, is made of stone and has a plaque shaped like an ogres face on it. Corlon discovers that it's locked and trapped magically about 10 ways, and is perfectly sealed. The other, to the left as you enter, is wooden and bound in iron. It doesn't seem to be locked or trapped.

The rest of you note that there's enough room at the main tables to sit a dozen ogres, and there are 4 or 5 spots set at a smaller table (Still larger than you but not qute ogre sized). In total there are 14 dishes dirtied at various spots on the tables.

From now on unless otherwise noted all ceilings are 15-20' high.



(OOC: still working on a map... You guys think a Bitmap'll work?)
 

doh!

ooc: where are my "loot-the-corpse" instincts?

Corlon, after inspecitng the door, disarming any traps, etc. he will walk back the ogres and loot their corpses.

Garret, now done with his meal, will put the bowl back in his bage and begin looting while Corlon is inspecting the lock
 

Amy will look at the spelled door and eventualy decide to cast dispell magic on it.
"You all do realise we're being herded. We are given 2 choices each time one seemingly impossible one easy. well an old Halfling saying is that 'Nothing easy is worth the trouble.' I intend to go through this door."
 
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"wait wait wait," says Corlon, "wouldn't the door be easier?"

"Because if the easy way is a waste of time, then why aren't we going the hard way and killing the dragon?"
 

"Uhhhh, in my own opinion i think we all chose and come to a diplomatice answer to which door we will go thought. uhuhuhu never mind i think we should just chose a door the best way we can. anybody up for and arm wrestiling contest to chose who will get to chose the door???."

Sabin said this with a smile on his face.:D
 

Elentari smiles at Amy. "Well said!" Bowing briefly, the bard takes up a defensive position in case something not so pleasant comes barreling through the door after its magic and locks are released.
 


Into the Woods

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