Mecheon
Sacabambaspis
They're cousins!I know Draconians, Draconians are friends of mine, Dragonborn are no Draconians.![]()
We don't talk about the Spellscales though
They're cousins!I know Draconians, Draconians are friends of mine, Dragonborn are no Draconians.![]()
Wait why ban variant humans?You know, if the big hanging point is the +2Str and +1Con, you can do what I do.
Simply say PCs are incredibly special members of their race (that's part of why they are adventurers) and not necessarily representative of the race as a whole. [I'll mention, but choose not to discuss the concept of races being pigeonholed due to their ability scores and why it's problematic.]
As such, they can have +2 in any one ability, and +1 in any other ability.
+2STR +1CON Gnome? Bring it on (I had a player playing this combo as a Barbarian in my campaign).
+2CHA +1INT Half-Orc? Yes please.
+2WIS +1CHA Goblin? Oh my goodness - how awesome!
etc etc.
So you can get Gnome Barbarians, Half-Orc Wizards, Firbolg Rogues, and Goblin Paladins - who do not HAVE to choose sub-optimal mechanical play for the sake of character concept.
And vumans are banned.
I have no probs with Spellscales.They're cousins!
We don't talk about the Spellscales though
Don't forget Draconblood and RaveniteI know Draconians, Draconians are friends of mine, Dragonborn are no Draconians.![]()
Wait why ban variant humans?
Huh, okay.No rational reason except I don't really like them due to my perception that they can be OP.
I don't think anyone really had a problem with them, but Spellscales were another step on the "Y'know, in this game about Dungeons and Dragons there probably should be a way to play something linked to dragons" that did not catch on in the slightestI have no probs with Spellscales.