GobHag
Adventurer
As a modern player let me tell you right away: NOCan modern players handle getting one shot (0 hp)on a critical?
As a modern player let me tell you right away: NOCan modern players handle getting one shot (0 hp)on a critical?
As a modern player let me tell you right away: NO
8-10 actuallyAre you doing the 4 round work day though.
8-10 actually
I really don't want dnd to be built around the expectations and tactics of the super hardcore gamers.
Dns easy mode for me, thanks. I want my kids to have fun with it out of the box. Me and the uber optimizers can tweak it on our own.
I don't know. Even for theory crafting, BG3 is not a good model for a tabletop game, at least not for me. There is a crap tone of magic items and consumables to abuse, when in my games every magic weapon is a wonder long pursued (and even in a video game format this inventory is a nightmare). You can endlessly experiment with builds, respec-ing at will, even for a single fight if you want to. You can "examine" everyone to always choose the best tactics against them. You even know most of the fights in advance with the F5/F9 magic (quite a spell, this one) and the multiple runs.
And it is way more combat centric than my games, too.
But I have no problem downing characters in 5E (even less now in 5.24), so I guess I'm not your target market anyway. As I was saying, easy mode is fine for me, if it's what it is now. I don't play with power players, and for casuals the game is dangerous enough as it is.
Again, I think your view about what is power gaming and what is casual is skewed, or mine is in the other direction, to the point that it might be a fool's errant to design a game for the both of us, at least as a design goal. And that's not a problem, I think.
For instance, your 150 damage a turn fighter is not something appearing in my games. Hence, having monsters designed around this expectation would not suit me at all.