TwistedMindInc
First Post
Please post character sheets here! Thank you. Drive through.
Name: [b]Brother Odis[/b]
Class: Cleric 10
Race: Human, Condathan Age: 40
Region: The Dragon Coast Height: 6'2"
Size: Medium Weight: 190 lbs
Gender: Male Eyes: Brown
Alignment: Chaotic Good Hair: Light brown, wave
Deity: Tymora, the Lady Who Smiles Skin: Tanned
[b]ABILITIES[/b] [b]BASIC INFO[/b]
--------------------------------- -----------------------------------------
SCORE* MOD MAGIC Level: 10 XP: 47250
STR: 10 ( 0) BAB: +7/+2 HP: 47 / 47*
DEX: 10 ( 0) 12^ (+1) Grapple: +7 Dmg Red: -/-
CON: 8 (-1) Speed: 20' Spell Res: -
INT: 11 ( 0) Init: +1 Spell Save: -
WIS: 20 (+5) 24# (+7)
CHA: 15 (+2)
* See bottom for ability score and hp calcs
^ +2 Gloves of Dextarity
# +4 Pariapt of Wisdom
[b]SAVING THROWS[/b]
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TOTAL Base Mod Misc
FORTITUDE: +9 = +7 -1 +3*
REFLEX: +7 = +3 +1 +3*
WILL: +17 = +7 +7 +3*
* +3 Cloak of Resistance
[b]ARMOR[/b]
--------------------------------------------------------------
TOTAL Base Armor Shld Dex Size Nat Misc^
ARMOR: 23 = 10 +6 +4 +1 +0 +0 +2
TOUCH: 13 = 10 - - +1 +0 - +2
FLAT-FOOTED: 22 = 10 +6 +4 - +0 +0 +2
Armor Bonus Dex ACP ASF Bonus Type
Mithral Chain Shirt* +6 6 0 10% Armor
Darkwood Shield* +4 n/a 0 15% Shield
Ring of Protection +2 +2 n/a 0 0 Deflection
* Magic Vestment (+2) is cast every morning with an Extend Meta-magic Rod
as part of prayer ritual (duration 10/hrs day)
[b]WEAPONS[/b]
----------------------------------------------------------------------------------
Weapon Attack Damage Critical Range Type
Silver Shortspear of +8/+3 melee 1d6 x2 20' P
Returning +1 or +15 thrown
w/ Greater Magic Weapon +11/+6 melee 1d6+3 x2 20' P
w/ Greater Magic Weapon +14/+9 melee 1d6+6 x2 20' P
and Divine Power
NOTES:
- Greater Magic Weapon (+3) (duration 10/hrs day)
- Zen Archery applies Wisdom Bonus to ranged attack roles
[b]SPECIAL ABILITIES[/b]
--------------------------------------------------------
Human:
Bonus Feat at first level
4 Bonus skill points at first level
1 Bonus skill point each level after
Cleric:
Travel: 1 round/level worth of Freedom of Movement on
self per day
Protection: grant resistance bonus of +1/level on next
save for the next hour
Turn Undead: 9 times/day, level 10, turn damage 2d6+12
+2 on turn checks knowledge(religion) synergy
[b]LANGUAGES[/b]
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Common, Chondathan
[b]FEATS[/b]
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Armor and Weapon Proficiency
Simple Weapons Proficiency(all)
Armor Proficiency(all)
Shield Proficiency(light, heavy)
Bonus Regional Feat: Silver Palm (+2 appraise, bluff, sense motive)
Human Bonus Feat: Spellcasting Prodigy
Character Level Feats
1. Skill Focus(Concentration)
3. Zen Archery
6. Domain Spontaneity(Travel)
9. Domain Spontaneity(Protection)
[b]SKILLS[/b]
----------------------------------------------------------------
Skill Points: 42 Max Ranks: 13/6.5
Skill Abl TOTAL Rnk Stat Msc
Appraise(CC) INT 2 - 0 2 +2 Silver Palm
Balance(CC) DEX 1 - 1 -
Bluff(CC) CHA 4 - 2 2 +2 Silver Palm
Climb(CC) STR 0 - - -
Concentration CON 15 13 -1 3 +3 Skill Focus
Diplomacy CHA 12 10 2 -
Disguise(CC) CHA 2 - 2 -
Escape Artist(CC) DEX 1 - 1 -
Forgery(CC) INT 0 - 0 -
Gather Info(CC) CHA 2 - 2 -
Heal WIS 8 1 7 -
Hide(CC) DEX 1 - 1 -
Intimidate(CC) CHA 2 - 2 -
Jump(CC) STR 0 - - -
Knowledge(arcana) INT 5 5 0 -
Knowledge(history)INT 1 1 0 -
Knowledge(religion) INT 5 5 0 -
Knowledge(planes) INT 1 1 0 -
Listen(CC) WIS 7 - 7 -
Move Silently(CC) DEX 1 - 1 -
Ride(CC) DEX 1 - 1 -
Search(CC) INT 0 - 0 -
Sense Motive(CC) WIS 9 - 7 2 +2 Silver Palm
Spellcraft INT 3 1 0 2 +2 Knowledge(arcana) syn
Spot(CC) WIS 7 - 7 -
Survival WIS 12 5 7 -
Swim(CC) STR 0 - 0 -
Use Rope(CC) DEX 1 - 1 -
[b]ASSETS[/b]
----------------------------------
Platinum: 50
Gold: 931 - 225 (horses) = 706
Silver: 9
Copper: 0
Other:
[b]EQUIPMENT[/b]
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NAME QTY LBS COST
Cloak of Resistance +3 1 1 9000
Gloves of Dexterity +2 1 0 4000
Periapt of Wisdom +4 1 0 16000
Ring of Protection +2 1 0 8000
Rod of Lesser Extend 1 5 3000
Usually only 1 use/day left after morning buffs
Wand of Cure Moderate Wounds 1 0.7 4500
Mithral Chain Shirt (w/ Magic Vestment) 1 12.5 1100
Darkwood Shield 1 15 257
Silver Shortspear of Returning +1 1 3 8302
Silver Holy Symbol 1 1.0 25
Belt Pouch 1 .5 1
Spear Sheath (accross back) 1 1.0 1
Handy Haversack 1 5 2000
Bedroll 1 (5) 0.1
Stick w/ Continual Flame 1 (1) 55
- Woodcarved 2' stick w/ the symbol of
Tymora on it + Coninual Flame
Flint and Steel 1 (0) 1
Rations (Trail/Per Day) 2 (2) 1
Silver Holy Symbol 1 (1) 25
Waterskin (Filled) 1 (4) 1
Lady Kestrel's Signet Ring 1 (0) -
Bag of Holding 2 free
Scrolls:
Restoration, Lesser 2 (0.02) 300
Neutralize Poison 2 (0.02) 750
Protection from Energy 2 (0.02) 750
TOTAL COST: 55568.1
Total weight caried: 44.7
Current load: Medium
Encumbrance
Light: 33
Medium: 66
Heavy: 100
[sblock=ABILITY SCORE and HP CALCS]
[b]INITIAL ABILITY SCORE[/b]
---------------------------------------
ABILITY SCORES
The first set of ability rolls was too low (as defined in the PHB, page 8, "no score over 13") so I re-rolled. Also, I didn't allocated the scores when I rolled because I didn't know what my character was going to be at the time.
[s]
http://invisiblecastle.com/find.py?id=556500
(8, 13, 11, 9, 13, 10)[/s]
http://invisiblecastle.com/find.py?id=556503
(9, 14, 11, 10, 17, 11)
FINAL ALLOCATION:
RAW LEVEL AGE TOTAL
Str: 11 - -1 10
Dex: 11 - -1 10
Con: 9 - -1 8
Int: 10 - +1 11
Wis: 17 +2 +1 20
Cha: 14 - +1 15
HIT POINTS
http://invisiblecastle.com/find.py?id=560256
Level Roll CON Total
1 8 -1 7
2 8 -1 7
3 4 -1 3
4 8 -1 7
5 6 -1 5
6 4 -1 3
7 7 -1 6
8 1 -1 1 (min 1 per level)
9 8 -1 7
10 1 -1 1 (min 1 per level)
Total: [b]47[/b]
[/sblock]
Level : 0 1 2 3 4 5
Spells/Day* : 6 6+1 6+1 5+1 5+1 3+1
Spell DC* : 18 19 20 21 22 23
* Spell Casting Prodigy: WIS is 2 points higher when
determining DC and spells per day
[b]PREPARED SPELLS[/b]
[u]Level 0[/u] [u]Level 1[/u]
D: n/a D: Sanctuary
1: Create Water 1: Bless
2: Detect Poison 2: Comprehend Languages
3: Detect Magic 3: Protection from Evil
4: Light 4: Remove Fear
5: Light 5: Sanctuary
6: Mending 6: Shield of Faith
[u]Level 2[/u] [u]Level 3[/u]
D: Locate Object D: Fly
1: Hold Person 1: Bestow Curse
2: Hold Person 2: Dispel Magic
3: Remove Paralysis 3: [s]Magic Vestment[/s]*
4: Hold Person 4: [s]Magic Vestment[/s]*
5: Spiritual Weapon 5: Prayer
6: Spiritual Weapon
[u]Level 4[/u] [u]Level 5[/u]
D: Dimension Door D: Spell Resistance
1: Freedom of Movement 1: Slay Living
2: Magic Weapon, Greater 2: Flame Strike
3: Restoration, Greater 3: Flame Strike
4: Divine Power
5: Searing Light (3rd level)
* Cast at the beginning of each day