Dirigible
Explorer
Hi there;
One of the features of the martial arts genre(s) is that every non-mook character has a unique gimmick. (Using some popular examples, which are all I can think of off hand: ) The creepy schoolgirl in Kill Bill with her ball-and-chain. The Ghosts in the Matrix with their phasing switchblade-styles. The crazy granny in Crouching Tiger, Hidden Dragon with her chain-graply thing.
Not too long ago, I was stating up some martial artists. The Xiang Triplets are three identical acrobats with a fast-moving fighting style. They begin combat juggling daggers, which they throw at the PCs en mass, attempting to soften them up, before drawing closer and picking up their main weapon, a 30 foot silk rope with wooden weights running down its length at 1 foot intervals. Genrally, two hold the rope, keeping it in constant motion and trying to tangle and bind the weapons and limbs, while the other attacks in melee, keeping the foe off balance. They are very skilled at grappling, disarming and tripping using their fighting rope.
This looks to be a fairly combat-heavy campaign, so I'm looking for more interesting enemy-gimmicks. Though it begins in a pseudoAsian region, most of the campaign will take place in a pseudoEuropean region, so I'm looking for more Western styles of fighting, though Eastern ones are welcome too.
So, can anyone suggest some more interesting foes, weapon techniques and styles for me to write up? I'm more interested in the description of them than the rules at the moment.
Any contributions gratefully received.
One of the features of the martial arts genre(s) is that every non-mook character has a unique gimmick. (Using some popular examples, which are all I can think of off hand: ) The creepy schoolgirl in Kill Bill with her ball-and-chain. The Ghosts in the Matrix with their phasing switchblade-styles. The crazy granny in Crouching Tiger, Hidden Dragon with her chain-graply thing.
Not too long ago, I was stating up some martial artists. The Xiang Triplets are three identical acrobats with a fast-moving fighting style. They begin combat juggling daggers, which they throw at the PCs en mass, attempting to soften them up, before drawing closer and picking up their main weapon, a 30 foot silk rope with wooden weights running down its length at 1 foot intervals. Genrally, two hold the rope, keeping it in constant motion and trying to tangle and bind the weapons and limbs, while the other attacks in melee, keeping the foe off balance. They are very skilled at grappling, disarming and tripping using their fighting rope.
This looks to be a fairly combat-heavy campaign, so I'm looking for more interesting enemy-gimmicks. Though it begins in a pseudoAsian region, most of the campaign will take place in a pseudoEuropean region, so I'm looking for more Western styles of fighting, though Eastern ones are welcome too.
So, can anyone suggest some more interesting foes, weapon techniques and styles for me to write up? I'm more interested in the description of them than the rules at the moment.
Any contributions gratefully received.