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Beyond Freedom (M&M PbP) Issue #1 - Loves Lost?!

Jimmy concentrated briefly on the two time bubbles he's created around the stony guy and the girl that talked too much [Free action to keep Marguesse and Brimstone paralyzed.]

If Jimmy heard anything else going on in the building, he'll slow down time around himself and search the building for either the foes or for the object of the villians attack [he'll take a full round action (foregoing his dex bonus) and search the building with Super-speed]. If he does spot a foe, he'll use heroic surge [last usage for today] to time stop them.
 

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Edited Ursus's and Security's actions. Waiting for a few more actions on Round 8 (although not much left to do, but mostly want to make sure Apollo is blasting Brimstone again or if he will get out of his situation...)
 

This one is fast, and a bit ahead of me. Let's see if I can keep up...

Winter does his best to block the window, obscuring Remlok's fire. After he acts, Winter will advance and try to get behind Remlok, then firing another blast at him from behind.

"You have no business here. Get out or your season will come to an end!"
 

Leadership, standard defenses, Aerial Combat, increase defense by 1...

Apollo nods, "You just don't go down!" he fires another blast at Brimstone, at Point Blank range, hoping to bring the giant molten villain down in a powerful blast of light energy...

"We have them on the ropes..." he says to his allies, "lets turn this into a route!"

+12 Point Blank Shot, +16S including the bonus from Point Blank Shot, and Surprise Strike, since Brimstone can't see...
 
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++++
Round 8
++++
Initiative...

33 -(ShadowDragon) hidden.
27 -Marguess.
25 -Jimmy Rocket.
24 -Mercury Mercenary.
23 -Thumper.
22 -Harbinger, Ursus and DeathKnight.
21 -Apollo
17 -Marionette hidden
11.5 - Remlok
11 -Winter
10 -Remaining Security Guard
6 - Agrippa
5.5 -Athena
5 -Brimstone
4 - Security


ShadowDragon moves around the corner and off the map...

----
Marguess is Unconscious...

---
Jimmy Rocket slows down time around him and starts to run through the building … really fast. It is totally dark inside, but luckily one of the first door he opens on the first floor is a security area and there are flashlight inside. He notices that all the door, while they have security locks, etc are off and all the doors open without problems (you can "search" at x32 normal speed, so for most of this round you are looking around the first floor. This floor seems to mostly be offices, and computer lab areas. No one is around. You also fine two stairwells, a main one and the "west" one. They list floors 1-10 and Sublevel parking 1-2.)

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Mercury Mercenary again ignores the guard and turns around the corner and sprints at full speed somewhere else.

----
Thumper is Unconscious...

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Harbinger teleports Athena to just outside the gate. He then concentrates to picture the hospital entrance. Next round he can teleport there.

Ursus, is almost back his normal strength (he is up to 5 ranks of Super-Strength and Protection) and sees Mercury Mercenary take off. (you could run back and grab Marguess if you would like).

DeathKnight moves around a bit says something to his troops to give them his leadership bonus…

----
Apollo flies closer to Brimstone and blasts him with a powerful beam of light Attack roll 14 +12 +2 for stunned opponent =28 a hit. Brimstone gets a Damage save and rolls a 6 +1 =7 vs. a DC of 15 +16 -12 protection =19, missing it by 12. Brimstone is KO'ed!!!

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Marionette thinks Where did he go? Darn it, these pretty people are getting away. Oh well I better get out of here to… and she flies some more...

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Remlok is stunned this round. Not spending a villain point so...

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Winter blasts Remlok with a radioactive blast Attack roll 8 +5 +2 for stunned =15 vs. Remlok's DEF of 15 when flat-footed, a hit. Remlok gets a Damage save roll of 8 +2 =10 vs. a DC of 15 +10L -10 armor =15, missing by 5 and it strikes the villain square in the chest… and causing a small "pop" as he disappears! Winters is quite surprise by this and he is pretty sure that he did not just turn invisible or anything. A headset radio and mike fall to the ground where Remlok was just a second ago...

----
Remaining security guard is somewhat surprised this round. He looks around and is not sure what to do….

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Athena is unconscious and disabled.

Brimstone is unconscious and frozen in space...

----
Security sees Remlok disappear Know- Superpowers roll 9 +9 =18 and thinks that he might of teleported or simply vanished!!

+++++
End Round 8

END OF COMBAT
+++++

Badguys have spent 9 Villain points. Security has spent 2 Hero point, Apollo has spent 2 Hero point, Athena has spent 1 Hero point, Jimmy has spent 1 Hero point, Harbinger has spent 1 Hero point, and Ursus has spent 3 Hero point so far.

++++
Apollo has 1 Lethal hit.
Harbinger has 1 Stun and 2 Lethal hits.
Ursus has 4 Lethal hit.
Athena has 1 Lethal hit, is unconscious and disabled.
Security has 2 Lethal hit.

Remlok disappeared...
Marguess has 3 Stun hits, and is Unconscious.
Thumper has 3 Stun hits and is Unconscious.
DeathKnight has 1 Stun and 2 Lethal hits.
Brimstone has 3 Lethal hits, 1 Stun Hit, and is Unconscious
++++

OK no more combat rounds as all the badguys that want to fight are out. You can post what you want to do now. You have 3 unconscious villains to deal with also. What actions will you take? Talk and interact.

Right now Jimmy is searching. It will generally take him 2-3 round (10-20 second or so) to do a quick search of each floor. When he gets to the fourth floor he finds it to be a mess. Destroyed walls, smashed desks, small fires burning, etc. This floor also seems to be mostly labs areas, etc.
 

Apollo relaxes slightly, and floats near any remainging security guards, "Get some ambulances here quick, and the police, we have three of them down, and out, but I am not sure for how long..."

Apollo shakes his head at the damage, "We were sloppy," he mused, "but we show potential."

Apollo will use his powers to direct light to the area and illuminate it brightly, to make searching for any wounded, or the criminals all that much easier...
 

Apollo talks with the guard, and while the guard starts off hostile it doesn't last long Diplomacy roll 9 +17 =26 vs. Security guard 9 +1= 10

The security guard says "Ah well you see sir, all the power is out. That shouldn't happen, and I don't understand why the backup's having kicked it. Plus our comms have been down ever sense the lights went out. Again they are on a different power system so I don't understand how that could happen. But I will run and see if I can't get a LAV to come and help out..."

Illuminating the area, you see lots of rubble and destruction, but Athena is no where to be seen!
 

Security flies towards Winter and Remlok's fallen headset. Activating the external speakers: "Good shot. I don't think he's still around, but he may have teleported somehow. I saw another one enter the building too. Maybe you could flush him out, since most things seem to pass through you."
 

Jimmy will continue to search floor by floor, looking for whatever the attackers could have been after or were after. As he completes each floor he calls out, "Nothing on two . . . Nothing on Three . . . Four is a mess . . . Nothing on Five . . ."

After he gets to the top he'll search the sub basements.
 

Apollo scowls, and flies up seeing that the local security is going to comply and get a look around, calling down to his fellow comrades, "Don't think we have won yet guys, any number of surprises may await us...."
 

Into the Woods

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