Andrew D. Gable
First Post
That's right, I'm going to attempt to run the mother of all Call of Cthulhu campaigns, which I received just recently from Chaosium, who had old copies on sale on their website for $35 or so (and they sold out quick!).
So -- taking interest for now, and I'll give you character generation specifics later. Needless to say, this is using the Call of Cthulhu d20 rules. If you want to start brainstorming character ideas, fine with me, just keep in mind that you'll need to have some skill that would make you useful to the expedition -- scientists (of various persuasions), engineers, pilots, historians and so on would be useful, while taxi drivers, authors or office workers wouldn't.
Your characters will be part of the Starkweather-Moore Expedition of 1933, which is going to Antarctica as a follow-up to the ill-fated Miskatonic Expedition as described in "At the Mountains of Madness".
So -- taking interest for now, and I'll give you character generation specifics later. Needless to say, this is using the Call of Cthulhu d20 rules. If you want to start brainstorming character ideas, fine with me, just keep in mind that you'll need to have some skill that would make you useful to the expedition -- scientists (of various persuasions), engineers, pilots, historians and so on would be useful, while taxi drivers, authors or office workers wouldn't.
Your characters will be part of the Starkweather-Moore Expedition of 1933, which is going to Antarctica as a follow-up to the ill-fated Miskatonic Expedition as described in "At the Mountains of Madness".
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