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Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5396440" data-attributes="member: 60965"><p><strong>Return to the Tower, Round 2</strong></p><p></p><p>The storytelling temporarily breaks apart, freeing itself from of part of Yishim's spell before reforming and tearing through the group again, hitting Toeto, the Mason, and Yishim especially hard.</p><p></p><p>[GM]Yishim could only be shifted to H20 since the area is difficult terrain (see Terrain and Lighting sblock).</p><p></p><p>Because of this, I put Sprout in his square, but 1 square up.</p><p></p><p>There was no militia in F2, so I had the one in B21 flee.</p><p></p><p>Move Fredrock to H19 since Yishim was still in H20.</p><p></p><p>Noted Pac, I'll do my best to remember that.</p><p></p><p>Salgyn didn't take the 4 damage from the Storytelling's Aura since Kaz teleported it out of there first.</p><p></p><p>Yishim healed 5 for hitting the Storytelling.[/GM]</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Storytelling of Ravens</strong>: <strong>Break and Reform</strong>: The ravens remove the <span style="color: Gray">immobilized</span> condition and shift to H16(1 square up). <strong>Feastings Ravens</strong>(-5 Maze): Shift through Militia 1, Militia 5, Fredrock, Sprout, Eithal, Yishim, Mason's squares, end in G20(1 square up). 23 AC vs Militia 1, hit, 7 damage and 1 necrotic damage, taken by Fredrock, 13 AC vs Militia 5, miss, 24 AC vs Fredrock, hit, 9 damage and 4 necrotic damage, 13 AC vs Sprout, miss, 4 damage and 1 necrotic, no effect, 11 AC vs Eithal, miss, 4 damage, reduced to 0, 19 AC vs Yishim, hit, 7 damage and 3 necrotic damage, 17 AC vs Mason, hit, 8 damage and 3 necrotic damage.</p><p><strong>AP</strong>: <strong>Feasting Ravens</strong>(-5 Maze): Shift through Eithal, Yshim, Mason, Toeto, Scarm, Salgyn, and Militia 5, end in E18(1 square up). 18 AC vs Eithal, miss, 4 damage and 1 necrotic, reduced to 0, 11 AC vs Yshim, miss, 5 damage and 1 necrotic, 18 AC vs Mason, hit, 8 damage and 3 necrotic damage, 14 AC vs Toeto, miss, 5 damage and 2 necrotic, 7 AC vs Scarm, miss, 4 damage and 2 necrotic, 13 AC vs Salgyn, miss, 4 damage, 8 AC vs Militia 5, miss.</p><p><strong>Darting Flock</strong>: 9 AC vs Eithal, miss, 4 damage reduced to 0.</p><p></p><p>Unless they are moved out of the aura before their turns start, the following attacks will occur:</p><p><strong>Beaks and Talons</strong>(-5 vs Eithal, -11 vs everyone else): 1 AC vs Scarm, miss, 3 damage and 1 necrotic, 14 AC vs Toeto, miss, 3 damage and 2 necrotic damage, 15 AC vs Salgyn, miss, 4 damage, 11 AC vs Fredrock, miss, 3 damage, 13 AC vs Sprout, miss, 5 damage and 2 necrotic, no effect, 20 AC vs Eithal, hit, 7 damage and 1 necrotic, reduced to 3 damage. (Note: I didn't apply this damage yet on the map, its listed in () in the <strong>Combatants</strong> sblock).[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Rerisen Storytelling of Ravens</strong>: <span style="color: #c0c0c0">E19(1 square up)</span>, <span style="color: Red">78 damage taken</span>, <span style="color: Gray">marked(Eithal)</span>, <span style="color: Gray">-4 to attacks that don't include Eithal</span>, <span style="color: Gray">-2 AC</span>, <span style="color: Gray">-5 to attacks</span>, <span style="color: DarkSlateGray">Oath(Kaz)</span>, <span style="color: DarkSlateGray">PCs heal 5 hp on hit</span></p><p>Rerisen Storytelling of Ravens: ?? Max HP, 18 AC, ?? Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - <strong>Beaks and Talons</strong>: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling.</p><p></p><p><strong>Fredrock</strong>: <span style="color: #c0c0c0">H19</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">21(24) damage taken</span></span></p><p><span style="color: #c0c0c0"> <span style="color: White"><strong>Eithal</strong><span style="color: #c0c0c0">: </span></span></span><span style="color: #c0c0c0">H21<span style="color: White">,</span> <span style="color: Red">20(23) damage taken</span></span>, <span style="color: Gray">DR5</span></p><p><strong>Kaz</strong>: <span style="color: #c0c0c0">I14</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">12 damage taken</span></span></p><p><strong>Yishim</strong>: <span style="color: #c0c0c0">G22</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">22 damage taken</span></span>, <span style="color: Red">bloodied</span> </p><p><strong>Scarm</strong>: <span style="color: #c0c0c0">D18<span style="color: White">,</span> <span style="color: Red">11(15) damage taken</span></span></p><p><strong>Toeto</strong>: <span style="color: #c0c0c0">D21</span>, <span style="color: Red">24(29) damage taken</span>, <span style="color: Red">bloodied</span></p><p> <strong>*Sprout</strong>: <span style="color: Silver">H20(1 square up)</span></p><p><strong>Salgyn</strong>: <span style="color: #c0c0c0">E17</span>, <span style="color: Red">4(8) damage taken</span></p><p><strong>*Uyanmas</strong>: <span style="color: #c0c0c0">D6</span></p><p></p><p>[sblock=Militia]<strong>Militia 1</strong>: <span style="color: #c0c0c0">I18</span></p><p><strong>Militia 2</strong>: <span style="color: #c0c0c0">D14</span></p><p><strong>Militia 3</strong>: <span style="color: #c0c0c0">A15</span></p><p> <strong>Militia 4</strong>: <span style="color: #c0c0c0">B17</span></p><p> <strong>Militia 5</strong>: <span style="color: #c0c0c0">G18</span></p><p> <strong>Militia 10</strong>: <span style="color: #c0c0c0">C24</span></p><p> <strong>Militia 11</strong>: <span style="color: #c0c0c0">G25</span></p><p> <strong>Militia 12</strong>: <span style="color: #c0c0c0">D26</span></p><p> <strong>Militia 13</strong>: <span style="color: #c0c0c0">H27</span></p><p> <strong>Militia 14</strong>: <span style="color: #c0c0c0">B28</span></p><p> <strong>Militia 15</strong>: <span style="color: #c0c0c0">F29</span></p><p> Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - <span style="color: Green"><strong>Spear</strong></span>: +7 vs AC, 4 damage.</p><p><em>Militia lost</em>: <strong>4</strong></p><p><em>Militia fled</em>: <strong>1</strong>[/sblock]</p><p></p><p><strong>Mason</strong>: F23, <span style="color: Red">31 damage taken</span>, <span style="color: Red">bloodied</span></p><p>Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: <span style="color: Green"><strong>Mallet</strong></span>: +8 vs AC, 1d8+5 damage.</p><p><strong>Status Key</strong>:</p><p><span style="color: #ffffff"><strong>Name</strong></span><span style="color: #ffffff">: </span><span style="color: #c0c0c0">Location</span><span style="color: #ffffff">, </span><span style="color: #ff0000">damage</span><span style="color: #ffffff">, <span style="color: Orange">THP</span>, <span style="color: Yellow">Save ends effect</span>, </span><span style="color: #808080">EONT/SONT effect</span><span style="color: #ffffff">, </span><span style="color: #2f4f4f">Encounter effect</span>[/sblock]</p><p></p><p>[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.</p><p></p><p>As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]</p><p></p><p>[sblock=Terrain and Lighting]<strong>Difficult Terrain</strong>: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (<span style="color: DimGray">B11</span><span style="color: DimGray"><span style="color: White">, </span></span><span style="color: DimGray">I8<span style="color: White">, and</span> I20</span> areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).</p><p></p><p><strong>Light</strong>: We'll assume the militia have lanterns so light isn't an issue.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5396440, member: 60965"] [B]Return to the Tower, Round 2[/B] The storytelling temporarily breaks apart, freeing itself from of part of Yishim's spell before reforming and tearing through the group again, hitting Toeto, the Mason, and Yishim especially hard. [GM]Yishim could only be shifted to H20 since the area is difficult terrain (see Terrain and Lighting sblock). Because of this, I put Sprout in his square, but 1 square up. There was no militia in F2, so I had the one in B21 flee. Move Fredrock to H19 since Yishim was still in H20. Noted Pac, I'll do my best to remember that. Salgyn didn't take the 4 damage from the Storytelling's Aura since Kaz teleported it out of there first. Yishim healed 5 for hitting the Storytelling.[/GM] [sblock=Enemy Actions][B]Rerisen Storytelling of Ravens[/B]: [B]Break and Reform[/B]: The ravens remove the [COLOR=Gray]immobilized[/COLOR] condition and shift to H16(1 square up). [B]Feastings Ravens[/B](-5 Maze): Shift through Militia 1, Militia 5, Fredrock, Sprout, Eithal, Yishim, Mason's squares, end in G20(1 square up). 23 AC vs Militia 1, hit, 7 damage and 1 necrotic damage, taken by Fredrock, 13 AC vs Militia 5, miss, 24 AC vs Fredrock, hit, 9 damage and 4 necrotic damage, 13 AC vs Sprout, miss, 4 damage and 1 necrotic, no effect, 11 AC vs Eithal, miss, 4 damage, reduced to 0, 19 AC vs Yishim, hit, 7 damage and 3 necrotic damage, 17 AC vs Mason, hit, 8 damage and 3 necrotic damage. [B]AP[/B]: [B]Feasting Ravens[/B](-5 Maze): Shift through Eithal, Yshim, Mason, Toeto, Scarm, Salgyn, and Militia 5, end in E18(1 square up). 18 AC vs Eithal, miss, 4 damage and 1 necrotic, reduced to 0, 11 AC vs Yshim, miss, 5 damage and 1 necrotic, 18 AC vs Mason, hit, 8 damage and 3 necrotic damage, 14 AC vs Toeto, miss, 5 damage and 2 necrotic, 7 AC vs Scarm, miss, 4 damage and 2 necrotic, 13 AC vs Salgyn, miss, 4 damage, 8 AC vs Militia 5, miss. [B]Darting Flock[/B]: 9 AC vs Eithal, miss, 4 damage reduced to 0. Unless they are moved out of the aura before their turns start, the following attacks will occur: [B]Beaks and Talons[/B](-5 vs Eithal, -11 vs everyone else): 1 AC vs Scarm, miss, 3 damage and 1 necrotic, 14 AC vs Toeto, miss, 3 damage and 2 necrotic damage, 15 AC vs Salgyn, miss, 4 damage, 11 AC vs Fredrock, miss, 3 damage, 13 AC vs Sprout, miss, 5 damage and 2 necrotic, no effect, 20 AC vs Eithal, hit, 7 damage and 1 necrotic, reduced to 3 damage. (Note: I didn't apply this damage yet on the map, its listed in () in the [B]Combatants[/B] sblock).[/sblock] [sblock=Combatants][B]Rerisen Storytelling of Ravens[/B]: [COLOR=#c0c0c0]E19(1 square up)[/COLOR], [COLOR=Red]78 damage taken[/COLOR], [COLOR=Gray]marked(Eithal)[/COLOR], [COLOR=Gray]-4 to attacks that don't include Eithal[/COLOR], [COLOR=Gray]-2 AC[/COLOR], [COLOR=Gray]-5 to attacks[/COLOR], [COLOR=DarkSlateGray]Oath(Kaz)[/COLOR], [COLOR=DarkSlateGray]PCs heal 5 hp on hit[/COLOR] Rerisen Storytelling of Ravens: ?? Max HP, 18 AC, ?? Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - [B]Beaks and Talons[/B]: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling. [B]Fredrock[/B]: [COLOR=#c0c0c0]H19[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]21(24) damage taken[/COLOR][/COLOR] [COLOR=#c0c0c0] [COLOR=White][B]Eithal[/B][COLOR=#c0c0c0]: [/COLOR][/COLOR][/COLOR][COLOR=#c0c0c0]H21[COLOR=White],[/COLOR] [COLOR=Red]20(23) damage taken[/COLOR][/COLOR], [COLOR=Gray]DR5[/COLOR] [B]Kaz[/B]: [COLOR=#c0c0c0]I14[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]12 damage taken[/COLOR][/COLOR] [B]Yishim[/B]: [COLOR=#c0c0c0]G22[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]22 damage taken[/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR] [B]Scarm[/B]: [COLOR=#c0c0c0]D18[COLOR=White],[/COLOR] [COLOR=Red]11(15) damage taken[/COLOR][/COLOR] [B]Toeto[/B]: [COLOR=#c0c0c0]D21[/COLOR], [COLOR=Red]24(29) damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] [B]*Sprout[/B]: [COLOR=Silver]H20(1 square up)[/COLOR] [B]Salgyn[/B]: [COLOR=#c0c0c0]E17[/COLOR], [COLOR=Red]4(8) damage taken[/COLOR] [B]*Uyanmas[/B]: [COLOR=#c0c0c0]D6[/COLOR] [sblock=Militia][B]Militia 1[/B]: [COLOR=#c0c0c0]I18[/COLOR] [B]Militia 2[/B]: [COLOR=#c0c0c0]D14[/COLOR] [B]Militia 3[/B]: [COLOR=#c0c0c0]A15[/COLOR] [B]Militia 4[/B]: [COLOR=#c0c0c0]B17[/COLOR] [B]Militia 5[/B]: [COLOR=#c0c0c0]G18[/COLOR] [B]Militia 10[/B]: [COLOR=#c0c0c0]C24[/COLOR] [B]Militia 11[/B]: [COLOR=#c0c0c0]G25[/COLOR] [B]Militia 12[/B]: [COLOR=#c0c0c0]D26[/COLOR] [B]Militia 13[/B]: [COLOR=#c0c0c0]H27[/COLOR] [B]Militia 14[/B]: [COLOR=#c0c0c0]B28[/COLOR] [B]Militia 15[/B]: [COLOR=#c0c0c0]F29[/COLOR] Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - [COLOR=Green][B]Spear[/B][/COLOR]: +7 vs AC, 4 damage. [I]Militia lost[/I]: [B]4[/B] [I]Militia fled[/I]: [B]1[/B][/sblock] [B]Mason[/B]: F23, [COLOR=Red]31 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: [COLOR=Green][B]Mallet[/B][/COLOR]: +8 vs AC, 1d8+5 damage. [B]Status Key[/B]: [COLOR=#ffffff][B]Name[/B][/COLOR][COLOR=#ffffff]: [/COLOR][COLOR=#c0c0c0]Location[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#ff0000]damage[/COLOR][COLOR=#ffffff], [COLOR=Orange]THP[/COLOR], [COLOR=Yellow]Save ends effect[/COLOR], [/COLOR][COLOR=#808080]EONT/SONT effect[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#2f4f4f]Encounter effect[/COLOR][/sblock] [sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight. As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock] [sblock=Terrain and Lighting][B]Difficult Terrain[/B]: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris ([COLOR=DimGray]B11[/COLOR][COLOR=DimGray][COLOR=White], [/COLOR][/COLOR][COLOR=DimGray]I8[COLOR=White], and[/COLOR] I20[/COLOR] areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb). [B]Light[/B]: We'll assume the militia have lanterns so light isn't an issue.[/sblock] [/QUOTE]
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