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<blockquote data-quote="ronakshah2000" data-source="post: 5397093" data-attributes="member: 85493"><p>[OOC]None of this healing requires surges, right? I'm enjoying this immensely as a result![/OOC]</p><p>Yishim reels from the raven's claws and talons, but the Kenku's healing reinvigorates him just as it places him out of the bird's reach.</p><p><span style="color: Orange">Enough! Feel the raw power of magic, you demonic creatures, and be destroyed!</span></p><p></p><p>With this outburst, the air erupts in black tentacles, each grasping at individual ravens and squeezing the semblance of life from them. As Yishim moves further from the action, the Militia stabs another of the birds, just in time for Yishim to explode a fireball deep in their midst. Charred black feathers float to the ground.</p><p>[sblock=Actions]Standard: Grasping Shadows F19 2 squares up so as to miss ground-level combatants. <a href="http://invisiblecastle.com/roller/view/2794307/" target="_blank">Hits</a> for 19+5 vulnerable = 24 damage. Flock is slowed TENT, and any creature that enters the area takes 5 psychic and is slowed TENT. Includes Sneak In the Attack Damage.</p><p>Move: D25</p><p>Minor: Command Militia in G18 to attack <a href="http://invisiblecastle.com/roller/view/2794316/" target="_blank">Militia vs. AC (1d20+7=25)</a> Hits for 2 damage. I think the Aura will get him anyways, so at least he'll go down fighting.</p><p>AP: Scorching Burst on F19 <a href="http://invisiblecastle.com/roller/view/2794319/" target="_blank">vs. Reflex (1d20+7=17, 1d6+6=7)</a> Hits for 7+5 vulnerable = 12. </p><p></p><p>And I pick up 10 HP from the two hits so I think that brings me back to full.[/sblock][sblock=Yishim Stat Block]<u><strong>Yishim</strong></u>- Male Human Wizard 3</p><p>Passive Perception: 14, Passive Insight: 17</p><p>AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6</p><p>HP:<span style="color: green">29/29</span>, Bloodied:14, Surge Value:7, Surges left:3/6</p><p>Initiative +5</p><p>Action Points: 0, Second Wind: not used</p><p>Powers: <span style="color: Green">Scorching Burst, Chilling Cloud, Phantom Bolt</span>, <span style="color: blue">Shield</span>, <span style="color: red"><s>Grasping Shadows</s>, <s>Maze of Mirrors</s>, Orb of Deception</span>, <span style="color: gray">Phantom Chasm, Orb of Unintended Consequences, <s>Brooch of Shielding</s></span>[/sblock]</p></blockquote><p></p>
[QUOTE="ronakshah2000, post: 5397093, member: 85493"] [OOC]None of this healing requires surges, right? I'm enjoying this immensely as a result![/OOC] Yishim reels from the raven's claws and talons, but the Kenku's healing reinvigorates him just as it places him out of the bird's reach. [COLOR="Orange"]Enough! Feel the raw power of magic, you demonic creatures, and be destroyed![/COLOR] With this outburst, the air erupts in black tentacles, each grasping at individual ravens and squeezing the semblance of life from them. As Yishim moves further from the action, the Militia stabs another of the birds, just in time for Yishim to explode a fireball deep in their midst. Charred black feathers float to the ground. [sblock=Actions]Standard: Grasping Shadows F19 2 squares up so as to miss ground-level combatants. [url=http://invisiblecastle.com/roller/view/2794307/]Hits[/url] for 19+5 vulnerable = 24 damage. Flock is slowed TENT, and any creature that enters the area takes 5 psychic and is slowed TENT. Includes Sneak In the Attack Damage. Move: D25 Minor: Command Militia in G18 to attack [url=http://invisiblecastle.com/roller/view/2794316/]Militia vs. AC (1d20+7=25)[/url] Hits for 2 damage. I think the Aura will get him anyways, so at least he'll go down fighting. AP: Scorching Burst on F19 [url=http://invisiblecastle.com/roller/view/2794319/]vs. Reflex (1d20+7=17, 1d6+6=7)[/url] Hits for 7+5 vulnerable = 12. And I pick up 10 HP from the two hits so I think that brings me back to full.[/sblock][sblock=Yishim Stat Block][U][B]Yishim[/B][/U]- Male Human Wizard 3 Passive Perception: 14, Passive Insight: 17 AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6 HP:[color=green]29/29[/color], Bloodied:14, Surge Value:7, Surges left:3/6 Initiative +5 Action Points: 0, Second Wind: not used Powers: [color=Green]Scorching Burst, Chilling Cloud, Phantom Bolt[/color], [color=blue]Shield[/color], [color=red][s]Grasping Shadows[/s], [s]Maze of Mirrors[/s], Orb of Deception[/color], [color=gray]Phantom Chasm, Orb of Unintended Consequences, [s]Brooch of Shielding[/s][/color][/sblock] [/QUOTE]
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