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<blockquote data-quote="Iron Sky" data-source="post: 5399507" data-attributes="member: 60965"><p><strong>Return to the Tower, Round 4</strong></p><p></p><p>There are too many ravens for the militia to be able to smash and break at once. Dozens of ravens rise again and, while only a few manage to take flight, they harry the party.</p><p></p><p>Meanwhile, the remaining Death Motes blast down several of the militia, the motes flaring as they bring the fallen back to life.</p><p></p><p>[GM]Since the militia were all screwed up, I just used whatever Militia was available to complete your militia orders.</p><p></p><p>CDG is a standard action that lets you use an at-will, which doesn't include charge. I changed Salgyn's first move to have Uyanmas adjacent and his second to CDG the RRD.</p><p></p><p>As a heads up, when the Storytelling "died" all effects on it ended as usual.[/GM]</p><p></p><p>[sblock=Militia attack]Militia 13 CDG vs RRD1: 16 AC, hit, destroyed.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Storytelling of Ravens</strong>: <When Militia 1 attacks: <strong>Beaks and Talons</strong>(-2 marked): 24 AC, hit, 8 damage and 2 necrotic, taken by Fredrock, reduced to 6 damage.></p><p></p><p><strong>Rerise</strong>(-5 CDG): Success. <strong>Break and Reform</strong>: Remove <span style="color: Gray">dazed </span>condition and shift to G20. <strong>Beaks and Talons</strong>(-2 prone): 14 AC vs Kaz, miss, 5 damage and 1 necrotic. <strong>Darting Flock</strong>(-2 prone): 17 AC vs Yishim, miss, 3 damage and 2 necrotic.</p><p></p><p>Unless they are moved out of the aura before their turns start(or the Storytelling is "dead" again, the following attacks will occur:</p><p><strong>Beaks and Talons</strong>(-2 prone): 13 AC vs Fredrock, miss, 4 damage and 1 necrotic, reduced to 1 damage, 22 AC vs Kaz, hit, 7 damage and 3 necrotic.</p><p>(Note: I didn't apply this damage yet on the map, its listed in () in the <strong>Combatants</strong> sblock).</p><p></p><p><strong>Death Mote 1</strong>: <strong>Deathly Arc</strong>: 20 Fort vs Militia 13, hit, dead. <strong>Rerisen Host</strong>(When Militia 4 killed): Militia 12 becomes Rerisen Dead 4.</p><p><strong>Death Mote 2</strong>: <strong>Rerisen Host</strong>(when Militia 13 killed): Militia 13 becomes Rerisen Dead 3. Stunned.</p><p><strong>Death Mote 4</strong>: <strong>Deathly Arc</strong>: 16 Fort vs Militia 4, hit, dead. <strong>Rerisen Host</strong>(When Militia 12 killed): Militia 12 becomes Rerisen Dead 5.</p><p></p><p><strong>Rerisen Dead 3</strong>: <strong>Slam</strong>(-2 prone): 16 AC vs Militia 12, hit, dead.</p><p><strong>Rerisen Dead 4</strong>: Stand.</p><p><strong>Rerisen Dead 5</strong>: Stand.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Rerisen Storytelling of Ravens</strong>: <span style="color: #c0c0c0">G19(1 square up)</span>, <span style="color: Red">203 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: DarkSlateGray">prone</span></p><p>Rerisen Storytelling of Ravens: 204 Max HP, 18 AC, 15 Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - <strong>Beaks and Talons</strong>: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling.</p><p></p><p><strong>Death Mote 1</strong>: <span style="color: Silver">F27(5 squares up)</span>, <span style="color: Gray">stunned</span></p><p><strong>Death Mote 2</strong>: <span style="color: Silver">I25</span><span style="color: Silver">(5 squares up)</span></p><p><strong>Death Mote 4</strong>: <span style="color: Silver">C20</span><span style="color: Silver">(5 squares up)</span>, <span style="color: Gray">stunned</span></p><p>Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will.</p><p><em>Death Motes destroyed</em>: <strong>2</strong></p><p></p><p><strong>Rerisen Dead 3</strong>: <span style="color: Silver">G26</span>, <span style="color: Gray">dazed</span>, <span style="color: DarkSlateGray">prone</span></p><p><strong>Rerisen Dead 4</strong>: <span style="color: Silver">B27</span>, <span style="color: Gray">dazed</span></p><p><strong>Rerisen Dead 5</strong>: <span style="color: Silver">F25</span>, <span style="color: Gray">dazed</span></p><p>Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will. <strong>MBA</strong>: <strong>Slam</strong> - +6 vs AC, 5 damage and push 1. </p><p><em>Rerisen Dead destroyed</em>: <strong>2</strong></p><p></p><p><strong>Fredrock</strong>: <span style="color: #c0c0c0">H19</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">14(15) damage taken</span></span>, <span style="color: Gray">DR4</span></p><p><span style="color: #c0c0c0"> <span style="color: White"><strong>Eithal</strong><span style="color: #c0c0c0">: </span></span></span><span style="color: #c0c0c0">K25<span style="color: White">,</span> <span style="color: Red">20 damage taken</span></span></p><p><strong>Kaz</strong>: <span style="color: #c0c0c0">F21</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">8(18) damage taken</span></span></p><p><strong>Yishim</strong>: <span style="color: #c0c0c0">D25</span><span style="color: #c0c0c0"><span style="color: White">,</span> <span style="color: Red">9 damage taken</span></span></p><p><strong>Scarm</strong>: <span style="color: #c0c0c0">F13<span style="color: White">,</span> <span style="color: Red">5 damage taken</span></span></p><p><strong>Toeto</strong>: <span style="color: #c0c0c0">D21</span>, <span style="color: Red">18 damage taken</span>, <span style="color: DarkSlateGray">+2 damage</span>, <span style="color: DarkSlateGray">regen 2 bloodied</span></p><p><strong>*Sprout</strong>: <span style="color: Silver">H25(5 squares up)</span></p><p><strong>Salgyn</strong>: <span style="color: #c0c0c0">E16</span>, <span style="color: Red">16 damage taken</span></p><p><strong>*Uyanmas</strong>: <span style="color: #c0c0c0">D12</span></p><p></p><p>[sblock=Militia]<strong>Militia 1</strong>: <span style="color: #c0c0c0">I18</span></p><p><strong>Militia 3</strong>: <span style="color: #c0c0c0">C14</span></p><p> <strong>Militia 5</strong>: <span style="color: #c0c0c0">G18</span></p><p> <strong>Militia 10</strong>: <span style="color: #c0c0c0">F22</span></p><p> <strong>Militia 14</strong>: <span style="color: #c0c0c0">B28</span></p><p> <strong>Militia 15</strong>: <span style="color: #c0c0c0">F29</span></p><p> Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - <span style="color: Green"><strong>Spear</strong></span>: Melee or ranged 5. +7 vs AC, 4 damage. <span style="color: Green"><strong>Unarmed</strong></span>: +5 vs AC, 2 damage.</p><p><em>Militia lost</em>: <strong>9</strong></p><p><em>Militia fled</em>: <strong>1</strong>[/sblock]</p><p></p><p><strong>Mason</strong>: <span style="color: Silver">F23</span>, <span style="color: Red">21 damage taken</span></p><p>Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: <span style="color: Green"><strong>Mallet</strong></span>: +8 vs AC, 1d8+5 damage. <s><span style="color: Red"><strong>Second Wind</strong></span></s></p><p></p><p><strong>Status Key</strong>:</p><p><span style="color: #ffffff"><strong>Name</strong></span><span style="color: #ffffff">: </span><span style="color: #c0c0c0">Location</span><span style="color: #ffffff">, </span><span style="color: #ff0000">damage</span><span style="color: #ffffff">, <span style="color: Orange">THP</span>, <span style="color: Yellow">Save ends effect</span>, </span><span style="color: #808080">EONT/SONT effect</span><span style="color: #ffffff">, </span><span style="color: #2f4f4f">Encounter effect</span>[/sblock]</p><p></p><p>[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.</p><p></p><p>As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]</p><p></p><p>[sblock=Terrain and Lighting]<strong>Difficult Terrain</strong>: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (<span style="color: DimGray">B11</span><span style="color: DimGray"><span style="color: White">, </span></span><span style="color: DimGray">I8<span style="color: White">, and</span> I20</span> areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).</p><p></p><p><strong>Light</strong>: We'll assume the militia have lanterns so light isn't an issue.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5399507, member: 60965"] [B]Return to the Tower, Round 4[/B] There are too many ravens for the militia to be able to smash and break at once. Dozens of ravens rise again and, while only a few manage to take flight, they harry the party. Meanwhile, the remaining Death Motes blast down several of the militia, the motes flaring as they bring the fallen back to life. [GM]Since the militia were all screwed up, I just used whatever Militia was available to complete your militia orders. CDG is a standard action that lets you use an at-will, which doesn't include charge. I changed Salgyn's first move to have Uyanmas adjacent and his second to CDG the RRD. As a heads up, when the Storytelling "died" all effects on it ended as usual.[/GM] [sblock=Militia attack]Militia 13 CDG vs RRD1: 16 AC, hit, destroyed.[/sblock] [sblock=Enemy Actions][B]Rerisen Storytelling of Ravens[/B]: <When Militia 1 attacks: [B]Beaks and Talons[/B](-2 marked): 24 AC, hit, 8 damage and 2 necrotic, taken by Fredrock, reduced to 6 damage.> [B]Rerise[/B](-5 CDG): Success. [B]Break and Reform[/B]: Remove [COLOR=Gray]dazed [/COLOR]condition and shift to G20. [B]Beaks and Talons[/B](-2 prone): 14 AC vs Kaz, miss, 5 damage and 1 necrotic. [B]Darting Flock[/B](-2 prone): 17 AC vs Yishim, miss, 3 damage and 2 necrotic. Unless they are moved out of the aura before their turns start(or the Storytelling is "dead" again, the following attacks will occur: [B]Beaks and Talons[/B](-2 prone): 13 AC vs Fredrock, miss, 4 damage and 1 necrotic, reduced to 1 damage, 22 AC vs Kaz, hit, 7 damage and 3 necrotic. (Note: I didn't apply this damage yet on the map, its listed in () in the [B]Combatants[/B] sblock). [B]Death Mote 1[/B]: [B]Deathly Arc[/B]: 20 Fort vs Militia 13, hit, dead. [B]Rerisen Host[/B](When Militia 4 killed): Militia 12 becomes Rerisen Dead 4. [B]Death Mote 2[/B]: [B]Rerisen Host[/B](when Militia 13 killed): Militia 13 becomes Rerisen Dead 3. Stunned. [B]Death Mote 4[/B]: [B]Deathly Arc[/B]: 16 Fort vs Militia 4, hit, dead. [B]Rerisen Host[/B](When Militia 12 killed): Militia 12 becomes Rerisen Dead 5. [B]Rerisen Dead 3[/B]: [B]Slam[/B](-2 prone): 16 AC vs Militia 12, hit, dead. [B]Rerisen Dead 4[/B]: Stand. [B]Rerisen Dead 5[/B]: Stand.[/sblock] [sblock=Combatants][B]Rerisen Storytelling of Ravens[/B]: [COLOR=#c0c0c0]G19(1 square up)[/COLOR], [COLOR=Red]203 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] Rerisen Storytelling of Ravens: 204 Max HP, 18 AC, 15 Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - [B]Beaks and Talons[/B]: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling. [B]Death Mote 1[/B]: [COLOR=Silver]F27(5 squares up)[/COLOR], [COLOR=Gray]stunned[/COLOR] [B]Death Mote 2[/B]: [COLOR=Silver]I25[/COLOR][COLOR=Silver](5 squares up)[/COLOR] [B]Death Mote 4[/B]: [COLOR=Silver]C20[/COLOR][COLOR=Silver](5 squares up)[/COLOR], [COLOR=Gray]stunned[/COLOR] Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. [I]Death Motes destroyed[/I]: [B]2[/B] [B]Rerisen Dead 3[/B]: [COLOR=Silver]G26[/COLOR], [COLOR=Gray]dazed[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [B]Rerisen Dead 4[/B]: [COLOR=Silver]B27[/COLOR], [COLOR=Gray]dazed[/COLOR] [B]Rerisen Dead 5[/B]: [COLOR=Silver]F25[/COLOR], [COLOR=Gray]dazed[/COLOR] Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will. [B]MBA[/B]: [B]Slam[/B] - +6 vs AC, 5 damage and push 1. [I]Rerisen Dead destroyed[/I]: [B]2[/B] [B]Fredrock[/B]: [COLOR=#c0c0c0]H19[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]14(15) damage taken[/COLOR][/COLOR], [COLOR=Gray]DR4[/COLOR] [COLOR=#c0c0c0] [COLOR=White][B]Eithal[/B][COLOR=#c0c0c0]: [/COLOR][/COLOR][/COLOR][COLOR=#c0c0c0]K25[COLOR=White],[/COLOR] [COLOR=Red]20 damage taken[/COLOR][/COLOR] [B]Kaz[/B]: [COLOR=#c0c0c0]F21[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]8(18) damage taken[/COLOR][/COLOR] [B]Yishim[/B]: [COLOR=#c0c0c0]D25[/COLOR][COLOR=#c0c0c0][COLOR=White],[/COLOR] [COLOR=Red]9 damage taken[/COLOR][/COLOR] [B]Scarm[/B]: [COLOR=#c0c0c0]F13[COLOR=White],[/COLOR] [COLOR=Red]5 damage taken[/COLOR][/COLOR] [B]Toeto[/B]: [COLOR=#c0c0c0]D21[/COLOR], [COLOR=Red]18 damage taken[/COLOR], [COLOR=DarkSlateGray]+2 damage[/COLOR], [COLOR=DarkSlateGray]regen 2 bloodied[/COLOR] [B]*Sprout[/B]: [COLOR=Silver]H25(5 squares up)[/COLOR] [B]Salgyn[/B]: [COLOR=#c0c0c0]E16[/COLOR], [COLOR=Red]16 damage taken[/COLOR] [B]*Uyanmas[/B]: [COLOR=#c0c0c0]D12[/COLOR] [sblock=Militia][B]Militia 1[/B]: [COLOR=#c0c0c0]I18[/COLOR] [B]Militia 3[/B]: [COLOR=#c0c0c0]C14[/COLOR] [B]Militia 5[/B]: [COLOR=#c0c0c0]G18[/COLOR] [B]Militia 10[/B]: [COLOR=#c0c0c0]F22[/COLOR] [B]Militia 14[/B]: [COLOR=#c0c0c0]B28[/COLOR] [B]Militia 15[/B]: [COLOR=#c0c0c0]F29[/COLOR] Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - [COLOR=Green][B]Spear[/B][/COLOR]: Melee or ranged 5. +7 vs AC, 4 damage. [COLOR=Green][B]Unarmed[/B][/COLOR]: +5 vs AC, 2 damage. [I]Militia lost[/I]: [B]9[/B] [I]Militia fled[/I]: [B]1[/B][/sblock] [B]Mason[/B]: [COLOR=Silver]F23[/COLOR], [COLOR=Red]21 damage taken[/COLOR] Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: [COLOR=Green][B]Mallet[/B][/COLOR]: +8 vs AC, 1d8+5 damage. [s][COLOR=Red][B]Second Wind[/B][/COLOR][/s] [B]Status Key[/B]: [COLOR=#ffffff][B]Name[/B][/COLOR][COLOR=#ffffff]: [/COLOR][COLOR=#c0c0c0]Location[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#ff0000]damage[/COLOR][COLOR=#ffffff], [COLOR=Orange]THP[/COLOR], [COLOR=Yellow]Save ends effect[/COLOR], [/COLOR][COLOR=#808080]EONT/SONT effect[/COLOR][COLOR=#ffffff], [/COLOR][COLOR=#2f4f4f]Encounter effect[/COLOR][/sblock] [sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight. As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock] [sblock=Terrain and Lighting][B]Difficult Terrain[/B]: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris ([COLOR=DimGray]B11[/COLOR][COLOR=DimGray][COLOR=White], [/COLOR][/COLOR][COLOR=DimGray]I8[COLOR=White], and[/COLOR] I20[/COLOR] areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb). [B]Light[/B]: We'll assume the militia have lanterns so light isn't an issue.[/sblock] [/QUOTE]
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