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<blockquote data-quote="Dekana" data-source="post: 5399603" data-attributes="member: 57009"><p>[ooc]Iron: you listed the ravens as getting a MBA on militia 1 when he attacked... but that was for a CDG, at which point the ravens were already "dead" by the first militia's charge. The aura should have been down at that point. Not a huge deal, but it would save Fredrock 6 damage.[/ooc]</p><p></p><p>Toeto walks underneath the necrotic wisp of energy and joins a militiaman next to his fallen comrade. Sprout floats through the air to join them. Once he arrives, he crushes the undead militia's throat to prevent its resurrection.</p><p></p><p>On the other side of the battle, another soldier charges at his now monstrous ally. Tears flowing freely down his cheek, he slams his spear into the creature's chest. The zombie remains still... for now.</p><p></p><p>[sblock=Toeto stats/actions][sblock=actions]Move: Sprout moves to C16 (1 up) and Toeto moves to C17.</p><p></p><p>Standard: <span style="color: green">Protecting Strike</span> to CDG RRD4 (B17) <a href="http://invisiblecastle.com/roller/view/2798307/" target="_blank">hits Will 22+5=27</a>, killing it for good. Militia 3 gains 3 THP.</p><p></p><p>Minor: Command Militia 15 (F29) to charge to G27 vs RRD3 (G26) <a href="http://invisiblecastle.com/roller/view/2798319/" target="_blank">hits AC 22</a>. RRD3 is "dead."[/sblock][sblock=Spirit's Shield OA]Toeto can take OAs through her spirit companion if an enemy adjacent to it moves without shifting. The power is At-Will, +6 vs Reflex, 4 damage, and Effect: one ally within 5 squares of the companion regains 5 hp (8 if adjacent to the SC).[/sblock]<u><strong><a href="http://l4w.wikia.com/wiki/PC:Toeto_(Dekana)" target="_blank">Toeto</a></strong></u> - Female Lizardfolk Shaman 3</p><p><strong>Initiative</strong> +3, <strong>Senses</strong>: Insight +5, Perception +10; low-light vision</p><p><strong>HP</strong> 20/38; <strong>Bloodied</strong> 19, <strong>Surge Value</strong> 9, <strong>Surges</strong> 7/10</p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 14, <strong>Will</strong> 17</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 0</p><p> </p><p><u>Conditions</u></p><p>2 regeneration while bloodied until end of encounter</p><p>+2 to damage rolls until end of encounter</p><p> </p><p><u>Powers</u></p><p><span style="color: green">Call Spirit Companion, Protecting Strike, Spirit's Shield, Voice of Battle</span></p><p><span style="color: red">Certain Threat, <s>Healing Spirit x2, Lizardfolk Recovery</s>, Speak with Spirits, <s>Spring Renewal Strike</s></span></p><p><span style="color: gray">Hungry Spirits Totem, Protective Roots, <s>Spirit of the Healing Flood</s></span></p><p> </p><p><u>Notes</u></p><p>Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her. </p><p></p><p>[sblock=Spirit Companion rules]The spirit companion is treated as a conjuration with some exceptions.</p><ul> <li data-xf-list-type="ul">It occupies 1 square like an ally does.</li> <li data-xf-list-type="ul">It is only affected by melee or ranged attacks (not close/area attacks or zones).</li> <li data-xf-list-type="ul">It is dispersed if it takes 11 or more damage from a single blow, and Toeto takes 6 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.</li> <li data-xf-list-type="ul">It cannot be flanked and it does not grant flanking.</li> <li data-xf-list-type="ul">It can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.</li> </ul><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5399603, member: 57009"] [ooc]Iron: you listed the ravens as getting a MBA on militia 1 when he attacked... but that was for a CDG, at which point the ravens were already "dead" by the first militia's charge. The aura should have been down at that point. Not a huge deal, but it would save Fredrock 6 damage.[/ooc] Toeto walks underneath the necrotic wisp of energy and joins a militiaman next to his fallen comrade. Sprout floats through the air to join them. Once he arrives, he crushes the undead militia's throat to prevent its resurrection. On the other side of the battle, another soldier charges at his now monstrous ally. Tears flowing freely down his cheek, he slams his spear into the creature's chest. The zombie remains still... for now. [sblock=Toeto stats/actions][sblock=actions]Move: Sprout moves to C16 (1 up) and Toeto moves to C17. Standard: [color=green]Protecting Strike[/color] to CDG RRD4 (B17) [url=http://invisiblecastle.com/roller/view/2798307/]hits Will 22+5=27[/url], killing it for good. Militia 3 gains 3 THP. Minor: Command Militia 15 (F29) to charge to G27 vs RRD3 (G26) [url=http://invisiblecastle.com/roller/view/2798319/]hits AC 22[/url]. RRD3 is "dead."[/sblock][sblock=Spirit's Shield OA]Toeto can take OAs through her spirit companion if an enemy adjacent to it moves without shifting. The power is At-Will, +6 vs Reflex, 4 damage, and Effect: one ally within 5 squares of the companion regains 5 hp (8 if adjacent to the SC).[/sblock][U][B][URL=http://l4w.wikia.com/wiki/PC:Toeto_(Dekana)]Toeto[/URL][/B][/U] - Female Lizardfolk Shaman 3 [B]Initiative[/B] +3, [B]Senses[/B]: Insight +5, Perception +10; low-light vision [B]HP[/B] 20/38; [B]Bloodied[/B] 19, [B]Surge Value[/B] 9, [B]Surges[/B] 7/10 [B]AC[/B] 18; [B]Fortitude[/B] 16, [B]Reflex[/B] 14, [B]Will[/B] 17 [B]Speed[/B] 5 [B]Action Points[/B] 0 [U]Conditions[/U] 2 regeneration while bloodied until end of encounter +2 to damage rolls until end of encounter [U]Powers[/U] [COLOR=green]Call Spirit Companion, Protecting Strike, Spirit's Shield, Voice of Battle[/COLOR] [COLOR=red]Certain Threat, [s]Healing Spirit x2, Lizardfolk Recovery[/s], Speak with Spirits, [s]Spring Renewal Strike[/s][/COLOR] [COLOR=gray]Hungry Spirits Totem, Protective Roots, [s]Spirit of the Healing Flood[/s][/COLOR] [U]Notes[/U] Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her. [sblock=Spirit Companion rules]The spirit companion is treated as a conjuration with some exceptions. [LIST] [*]It occupies 1 square like an ally does. [*]It is only affected by melee or ranged attacks (not close/area attacks or zones). [*]It is dispersed if it takes 11 or more damage from a single blow, and Toeto takes 6 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses. [*]It cannot be flanked and it does not grant flanking. [*]It can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain. [/LIST][/sblock] [/sblock] [/QUOTE]
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