Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5444114" data-attributes="member: 60965"><p>The group makes the final scramble towards the light, climbing through a crack in the cliffs and nearly being blinded by the light, Kaz leading the way as Scarm vanishes and watches for signs of pursuit. Toeto drags Yishim towards the light but it's a struggle as the undead mage resists going towards the light like a cat to water.</p><p></p><p>A golden wall of energy shimmers in front of the party, keeping them held at bay, but something glows uncomfortably hot in one of Scarm's bags. After digging around for a while, he pulls out a small golden statue of a woman that is glowing with its own inner light. The vial of holy water with it also flares brightly.</p><p></p><p>Once Scarm has them in hand, the group quickly discovers they can push through the barrier, where inside is a grotto with a pool of what looks like liquid gold in the center. A woman's voice echoes inside the grotto:</p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown"></span><span style="color: SandyBrown"><em>"There isn't much time. Your friend that stayed behind still stands, but he will not for long. If I told you that if you stepped into the pool that you would die but that your brave dwarven companion would be saved, who would step forward?"</em></span></p><p></p><p>A second later, Yishim shrieks as if in agony, streams of golden light darting from the pool and lifting him into the air, shimmering radiant energy surging into him from the grotto. A moment later, he is back in his normal state, gasping for air. When he finally makes eye contact with the rest of the party, his eyes have changed to a liquid gold, like the pool...</p><p></p><p>---</p><p></p><p>Meanwhile, the beasts on the walls have closed in and leap to the cliffs on either side of Fredrock, harrying him from above as he is assaulted from all sides. A rain of arrows embed on his shield and purple energy flickers across the dwarf's armor as more and more motes tear into him.</p><p></p><p>A stalker shimmers into existence in the ranks and Fredrock accidentally meets its gaze while the Lord urges his fellow dead on and inflicts Fredrock with a rotting curse that siphons his blood out and strengthens the dead.</p><p></p><p>While he yet stands, there is little doubt in the dwarf's mind as he stares at the horde of undead assaulting him what his fate must eventually be...</p><p></p><p>[GM]A non check would count as a 0 result for the purposes of any final-round individual effects (like Eithal's Natural 20 and Fredrock's good roll giving him a shot at the surprise round last combat and poor rolls costing healing surges. In this case, there is no penalty however.[/GM]</p><p></p><p>[sblock=The Path(Skill challenge)]<strong>Round 2 results</strong>: </p><p><strong>Kaz</strong>: <em>Athletics</em><em> 27</em> - 3 points</p><p><strong>Eithal</strong>: <em>Nature</em><em> 18</em> - 1 point</p><p><strong>Scarm</strong>: <em>Bluff 15</em> - 1 point, <em>AP:</em> <em>Stealth 25</em> - 3 points</p><p> <strong>Toeto</strong>: 0 - 0 points</p><p> Total: 8 total points, <strong>Advantage</strong>(reached the light, Scarm's statue automatically noticed)[/sblock]</p><p></p><p>[sblock=The Ravine(Combat)][sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Hulk</strong>(behind gap), 17 AC, miss.</p><p><strong>Rerisen Hulk</strong> x 3: vs AC 19, 11, 9, all miss.</p><p><strong>Rerisen Beasts</strong>: vs AC 8, 17, 24, 15 ACs, 1 hit, 3 damage reduced to 0.</p><p><strong>Death Mote </strong>x 7: vs Fort 9, Nat1, 14, 19, 19, 23, 24, 4 hit, each 5 necrotic damage reduced to 1 for 4 damage total.</p><p><strong>Rerisen Archer </strong>x 7: doesn't matter, can't get through DR.</p><p><strong>Rerisen Stalker</strong>: 25 Will, hit, 11 psychic damage reduced to 7 and Fredrock has -2 defenses and is slowed(save ends)</p><p><strong>Rerisen Lord</strong>: CRIT, 5 ongoing necrotic damage(save ends). When Fredrock takes this damage, all enemies within 5 of the Lord gain THP equal to the amount of hp Fredrock loses (1, already marked below)[/sblock]</p><p></p><p>[sblock=Combatants]</p><p><em>Behind Gap</em>: <strong>Rerisen Hulk</strong>, <span style="color: Orange">1 THP</span>, <span style="color: Gray">marked</span></p><p><em>On Cliffs</em>: <strong>Rerisen Beast </strong>x 2, <span style="color: Orange">1 THP each</span></p><p><em>In Gap</em>: <strong>Fredrock</strong>: <span style="color: Red">27 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">DR4</span>, <span style="color: Yellow">-2 defenses and slowed(save ends)</span>, <span style="color: Yellow">5 ongoing necrotic damage(save ends)</span>, <span style="color: DarkSlateGray">Regen 5 bloodied</span></p><p> <em>First Row</em>: <strong>Rerisen Hulk</strong>, <strong>Rerisen Hulk</strong>(<span style="color: Red">12 damage taken</span>), <strong>Rerisen Dead</strong>, <span style="color: Orange">1 THP each</span></p><p><em>Second Row</em>: <strong>Rerisen Dead</strong>, <strong>Rerisen Hulk</strong>, <strong>Rerisen Stalker</strong>, <span style="color: Orange">1 THP each</span></p><p><em>Third Row</em>: <strong>Rerisen Dead</strong> x 2, <strong>Rerisen Lord</strong>, <span style="color: Orange">1 THP each</span></p><p><em>Support</em>: <strong>Death Mote </strong>x 7, <strong>Rerisen Archer</strong> x 7, <span style="color: Orange">1 THP each</span></p><p></p><p><strong>Stats</strong></p><p><strong>Rerisen Dead</strong>: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - <strong>Slam</strong>: +6 vs AC, 5 damage and push 1.</p><p><em>Rerisen Dead destroyed</em>: <strong>6</strong></p><p><strong>Rerisen Hulk</strong>: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - <strong>Slam</strong>: +6 vs AC, 2d6+3 damage and push 2.</p><p><em>Rerisen Hulks destroyed</em>: <strong>1</strong></p><p><strong>Rerisen Archer</strong>: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - <strong>Slam</strong>: +6 vs AC, 3 damage.</p><p><strong>Death Mote</strong>: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.</p><p><strong>Rerisen Lord</strong>: 74 Max HP, 17 AC, 14 Fort, 16 Ref, 17 Will, Resist 10 Necrotic, Vulnerably 5 Radiant. MBA - <strong>Rot Blade</strong>: 1d6+4 necrotic damage + 5 ongoing necrotic.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5444114, member: 60965"] The group makes the final scramble towards the light, climbing through a crack in the cliffs and nearly being blinded by the light, Kaz leading the way as Scarm vanishes and watches for signs of pursuit. Toeto drags Yishim towards the light but it's a struggle as the undead mage resists going towards the light like a cat to water. A golden wall of energy shimmers in front of the party, keeping them held at bay, but something glows uncomfortably hot in one of Scarm's bags. After digging around for a while, he pulls out a small golden statue of a woman that is glowing with its own inner light. The vial of holy water with it also flares brightly. Once Scarm has them in hand, the group quickly discovers they can push through the barrier, where inside is a grotto with a pool of what looks like liquid gold in the center. A woman's voice echoes inside the grotto: [COLOR=SandyBrown] [/COLOR][COLOR=SandyBrown][I]"There isn't much time. Your friend that stayed behind still stands, but he will not for long. If I told you that if you stepped into the pool that you would die but that your brave dwarven companion would be saved, who would step forward?"[/I][/COLOR] A second later, Yishim shrieks as if in agony, streams of golden light darting from the pool and lifting him into the air, shimmering radiant energy surging into him from the grotto. A moment later, he is back in his normal state, gasping for air. When he finally makes eye contact with the rest of the party, his eyes have changed to a liquid gold, like the pool... --- Meanwhile, the beasts on the walls have closed in and leap to the cliffs on either side of Fredrock, harrying him from above as he is assaulted from all sides. A rain of arrows embed on his shield and purple energy flickers across the dwarf's armor as more and more motes tear into him. A stalker shimmers into existence in the ranks and Fredrock accidentally meets its gaze while the Lord urges his fellow dead on and inflicts Fredrock with a rotting curse that siphons his blood out and strengthens the dead. While he yet stands, there is little doubt in the dwarf's mind as he stares at the horde of undead assaulting him what his fate must eventually be... [GM]A non check would count as a 0 result for the purposes of any final-round individual effects (like Eithal's Natural 20 and Fredrock's good roll giving him a shot at the surprise round last combat and poor rolls costing healing surges. In this case, there is no penalty however.[/GM] [sblock=The Path(Skill challenge)][B]Round 2 results[/B]: [B]Kaz[/B]: [I]Athletics[/I][I] 27[/I] - 3 points [B]Eithal[/B]: [I]Nature[/I][I] 18[/I] - 1 point [B]Scarm[/B]: [I]Bluff 15[/I] - 1 point, [I]AP:[/I] [I]Stealth 25[/I] - 3 points [B]Toeto[/B]: 0 - 0 points Total: 8 total points, [B]Advantage[/B](reached the light, Scarm's statue automatically noticed)[/sblock] [sblock=The Ravine(Combat)][sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock] [sblock=Enemy Actions][B]Rerisen Hulk[/B](behind gap), 17 AC, miss. [B]Rerisen Hulk[/B] x 3: vs AC 19, 11, 9, all miss. [B]Rerisen Beasts[/B]: vs AC 8, 17, 24, 15 ACs, 1 hit, 3 damage reduced to 0. [B]Death Mote [/B]x 7: vs Fort 9, Nat1, 14, 19, 19, 23, 24, 4 hit, each 5 necrotic damage reduced to 1 for 4 damage total. [B]Rerisen Archer [/B]x 7: doesn't matter, can't get through DR. [B]Rerisen Stalker[/B]: 25 Will, hit, 11 psychic damage reduced to 7 and Fredrock has -2 defenses and is slowed(save ends) [B]Rerisen Lord[/B]: CRIT, 5 ongoing necrotic damage(save ends). When Fredrock takes this damage, all enemies within 5 of the Lord gain THP equal to the amount of hp Fredrock loses (1, already marked below)[/sblock] [sblock=Combatants] [I]Behind Gap[/I]: [B]Rerisen Hulk[/B], [COLOR=Orange]1 THP[/COLOR], [COLOR=Gray]marked[/COLOR] [I]On Cliffs[/I]: [B]Rerisen Beast [/B]x 2, [COLOR=Orange]1 THP each[/COLOR] [I]In Gap[/I]: [B]Fredrock[/B]: [COLOR=Red]27 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]DR4[/COLOR], [COLOR=Yellow]-2 defenses and slowed(save ends)[/COLOR], [COLOR=Yellow]5 ongoing necrotic damage(save ends)[/COLOR], [COLOR=DarkSlateGray]Regen 5 bloodied[/COLOR] [I]First Row[/I]: [B]Rerisen Hulk[/B], [B]Rerisen Hulk[/B]([COLOR=Red]12 damage taken[/COLOR]), [B]Rerisen Dead[/B], [COLOR=Orange]1 THP each[/COLOR] [I]Second Row[/I]: [B]Rerisen Dead[/B], [B]Rerisen Hulk[/B], [B]Rerisen Stalker[/B], [COLOR=Orange]1 THP each[/COLOR] [I]Third Row[/I]: [B]Rerisen Dead[/B] x 2, [B]Rerisen Lord[/B], [COLOR=Orange]1 THP each[/COLOR] [I]Support[/I]: [B]Death Mote [/B]x 7, [B]Rerisen Archer[/B] x 7, [COLOR=Orange]1 THP each[/COLOR] [B]Stats[/B] [B]Rerisen Dead[/B]: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - [B]Slam[/B]: +6 vs AC, 5 damage and push 1. [I]Rerisen Dead destroyed[/I]: [B]6[/B] [B]Rerisen Hulk[/B]: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - [B]Slam[/B]: +6 vs AC, 2d6+3 damage and push 2. [I]Rerisen Hulks destroyed[/I]: [B]1[/B] [B]Rerisen Archer[/B]: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - [B]Slam[/B]: +6 vs AC, 3 damage. [B]Death Mote[/B]: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None. [B]Rerisen Lord[/B]: 74 Max HP, 17 AC, 14 Fort, 16 Ref, 17 Will, Resist 10 Necrotic, Vulnerably 5 Radiant. MBA - [B]Rot Blade[/B]: 1d6+4 necrotic damage + 5 ongoing necrotic.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
Top