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<blockquote data-quote="Mewness" data-source="post: 5474584" data-attributes="member: 14889"><p><span style="color: DarkOrchid">"As I predicted, this is really a much better route than that other passage, don't you agree?"</span> Scarmiglione asks jauntily as he has to be pulled out of yet another hole. <span style="color: DarkOrchid">"Not only are these stalactites and stalac--whatever you call the ones that point up... Down? Hmm. As I was saying, they're really quite picturesque--look at the shape of that one, almost like a twisted human body, isn't it? Not only do we get to follow a much less dangerous path"</span>--he pauses as some ravening undead are heard uncomfortably close by, and starts up again from where he left off as soon as they pass on--<span style="color: DarkOrchid">"but we get a chance to enjoy ourselves. It reminds me of a song, actually..."</span> He waits for a bit, humming a lively, engaging little tune, as Fredrock and Yishim, consulting hand-drawn diagrams and straining to see into dark corners, try to figure out where they are. When the group sets off again, Scarmiglione continues his infectious flood of cheerful nonsense, and soon everyone has almost forgotten that they're half-lost in a dank tunnel inhabited by walking corpses. <span style="color: DarkOrchid">"That passage leading to the old treasure rooms was probably just a ruse, anyway,"</span> he continues gaily. <span style="color: DarkOrchid">"If <em>I</em> were designing a passage to a treasure room, I'd make it look like--well, just like this, actually. Why not? Dark and with a horribly uneven floor, full of holes. Clever, eh? Nobody would ever guess that it was--oops, I think I need a little help again. Wait a second. There's something in here."</span></p><p></p><p>[sblock=Bluff check]Bluff <a href="http://www.hwx.it/wizards.com/dice.php?sid=4797#150195" target="_blank">1d20+16=36</a> is a natural 20. Even with that check, I think we're at "Complication," so I'm spending an action point.</p><p></p><p>Diplomacy (to go with general cheering-up theme) <a href="http://www.hwx.it/wizards.com/dice.php?sid=4797#150196" target="_blank">1d20+11=15</a> ouch. I'll also spend a surge to get that to 16 for the extra point.[/sblock]</p><p>[sblock=MiniKenku]<strong><span style="color: DarkOrchid">Scarmiglione</span></strong> Male Kenku Rogue|Sorcerer 5</p><p>Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision</p><p>AC:20, Fort:15, Reflex:19, Will:18; Resist 5 psychic</p><p>HP:<span style="color: Red">44</span>/44, Bloodied:22, Surge Value:11, Surges left:<span style="color: Red">5</span>/7</p><p>Action Points: <span style="color: Red">1</span></p><p><span style="color: Green">Blazing Starfall</span></p><p><span style="color: Green">Sly Flourish</span></p><p><span style="color: red">Wave of Light</span></p><p><span style="color: red">Low Slash</span></p><p><span style="color: red">Sneak In the Attack</span></p><p><span style="color: red">Songmaster’s Boon (item)</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Blinding Barrage</span></p><p><span style="color: gray">Thunder Leap</span></p><p><span style="color: gray">Shadowdance Armor (item)</span></p><p><span style="color: gray">Lucky Charm (item)</span></p><p></p><p><span style="color: DarkSlateGray">Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold</span></p><p>Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic</p><p><span style="color: DarkSlateGray">Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant</span></p><p> </p><p><span style="color: Red">First Time Bloodied:</span> Change immediately to next phase.</p><p> </p><p>Conditions: phase of the moon</p><p> </p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29" target="_blank"> Scarmiglione</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5474584, member: 14889"] [COLOR="DarkOrchid"]"As I predicted, this is really a much better route than that other passage, don't you agree?"[/COLOR] Scarmiglione asks jauntily as he has to be pulled out of yet another hole. [COLOR="DarkOrchid"]"Not only are these stalactites and stalac--whatever you call the ones that point up... Down? Hmm. As I was saying, they're really quite picturesque--look at the shape of that one, almost like a twisted human body, isn't it? Not only do we get to follow a much less dangerous path"[/COLOR]--he pauses as some ravening undead are heard uncomfortably close by, and starts up again from where he left off as soon as they pass on--[COLOR="DarkOrchid"]"but we get a chance to enjoy ourselves. It reminds me of a song, actually..."[/COLOR] He waits for a bit, humming a lively, engaging little tune, as Fredrock and Yishim, consulting hand-drawn diagrams and straining to see into dark corners, try to figure out where they are. When the group sets off again, Scarmiglione continues his infectious flood of cheerful nonsense, and soon everyone has almost forgotten that they're half-lost in a dank tunnel inhabited by walking corpses. [COLOR="DarkOrchid"]"That passage leading to the old treasure rooms was probably just a ruse, anyway,"[/COLOR] he continues gaily. [COLOR="DarkOrchid"]"If [I]I[/I] were designing a passage to a treasure room, I'd make it look like--well, just like this, actually. Why not? Dark and with a horribly uneven floor, full of holes. Clever, eh? Nobody would ever guess that it was--oops, I think I need a little help again. Wait a second. There's something in here."[/COLOR] [sblock=Bluff check]Bluff [URL=http://www.hwx.it/wizards.com/dice.php?sid=4797#150195]1d20+16=36[/URL] is a natural 20. Even with that check, I think we're at "Complication," so I'm spending an action point. Diplomacy (to go with general cheering-up theme) [URL=http://www.hwx.it/wizards.com/dice.php?sid=4797#150196]1d20+11=15[/URL] ouch. I'll also spend a surge to get that to 16 for the extra point.[/sblock] [sblock=MiniKenku][B][COLOR="DarkOrchid"]Scarmiglione[/COLOR][/B] Male Kenku Rogue|Sorcerer 5 Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision AC:20, Fort:15, Reflex:19, Will:18; Resist 5 psychic HP:[COLOR="Red"]44[/COLOR]/44, Bloodied:22, Surge Value:11, Surges left:[COLOR="Red"]5[/COLOR]/7 Action Points: [COLOR="Red"]1[/COLOR] [color=Green]Blazing Starfall Sly Flourish[/color] [color=red]Wave of Light Low Slash Sneak In the Attack Songmaster’s Boon (item) Second Wind[/color] [color=gray]Blinding Barrage Thunder Leap Shadowdance Armor (item) Lucky Charm (item)[/color] [COLOR="DarkSlateGray"]Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold[/COLOR] Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic [COLOR="DarkSlateGray"]Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant[/COLOR] [COLOR="Red"]First Time Bloodied:[/COLOR] Change immediately to next phase. Conditions: phase of the moon Full sheet: [URL= http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29] Scarmiglione[/URL][/sblock] [/QUOTE]
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