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Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5482421" data-attributes="member: 60965"><p><strong>The Dark Temple, Round 0</strong></p><p><strong></strong></p><p>[GM]Finemail is master work and gives an additional point of AC so Toeto's AC should have gone up 2.</p><p></p><p>I think you're right on the AP count Luinnar.[/GM]</p><p></p><p>[sblock=Initiative]Enemy Initiative: 18</p><p></p><p>Scarm and Eithal are up first.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Scarm</strong>: <span style="color: Silver">V17</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong>Eithal</strong>: <span style="color: Silver">U15</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong>Kaz</strong>: <span style="color: Silver">V15</span>, <span style="color: DarkSlateGray">regen 5 bloodied</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong>Fredrock</strong>: <span style="color: Silver">U16</span>, <span style="color: DarkSlateGray">regen 5 bloodied</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong>Toeto</strong>: <span style="color: Silver">W16</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong>Yishim</strong>: <span style="color: Silver">W15</span>, <span style="color: DarkSlateGray">DR3</span></p><p><strong></strong></p><p><strong>Avatar of Ravens</strong>: <span style="color: Silver">K15</span></p><p>Avatar of Ravens: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. <strong>Powers</strong> - MBA ??, <strong>Burning Ravens</strong>(Aura 1): Any creature that enters or starts its turn in the aura takes 5 fire damage and grants CA to the Avatar.</p><p><strong></strong></p><p><strong>Ravenchanged Cale</strong>: <span style="color: Silver">O24</span></p><p>Ravenchanged Cale: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. <strong>MBA</strong> - ??</p><p></p><p><strong>Ravenchanged Livia</strong>: <span style="color: Silver">N7</span></p><p>Ravenchanged Livia: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. <strong>MBA</strong> - ??</p><p></p><p><strong>Left Crystal</strong>: <span style="color: Silver">J8</span></p><p><strong>Right Crystal</strong>: <span style="color: Silver">J23</span></p><p><span style="color: Silver"></span>Crystals: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??</p><p></p><p><strong>Left Statue</strong>: <span style="color: Silver">N4-O5</span></p><p><strong>Right Statue</strong>: <span style="color: Silver">M26-N27</span></p><p>Statues: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??[/sblock]</p><p></p><p>[sblock=Terrain and lighting]<strong>Pillars</strong>: they do not occupy squares, but it is difficult terrain in any square the white touches. They provide cover.</p><p></p><p><strong>Flaming Pit</strong>: Any creature that enters or starts its turn in the area between H13 and N18 takes 1d10 fire damage. The pit is 10' deep. Any creature falling in takes 1d10 falling damage, 1d10 damage from the spikes and 1d10 damage from the fire. Starting your turn in the fire pit inflicts an additional 1d10 damage.</p><p></p><p><strong>Cliffs to the Statues</strong>: The cliffs are 10' tall and require DC 15 Athletics checks to climb.</p><p></p><p><strong>Lighting</strong>: Thanks to Yishim's sunrod, the whole place is brightly lit.</p><p></p><p><strong>Altar</strong>: The altar in the back takes an Athletics check DC10 and 2 squares of movement to climb on top of.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5482421, member: 60965"] [B]The Dark Temple, Round 0 [/B] [GM]Finemail is master work and gives an additional point of AC so Toeto's AC should have gone up 2. I think you're right on the AP count Luinnar.[/GM] [sblock=Initiative]Enemy Initiative: 18 Scarm and Eithal are up first.[/sblock] [sblock=Combatants][B]Scarm[/B]: [COLOR=Silver]V17[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B]Eithal[/B]: [COLOR=Silver]U15[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B]Kaz[/B]: [COLOR=Silver]V15[/COLOR], [COLOR=DarkSlateGray]regen 5 bloodied[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B]Fredrock[/B]: [COLOR=Silver]U16[/COLOR], [COLOR=DarkSlateGray]regen 5 bloodied[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B]Toeto[/B]: [COLOR=Silver]W16[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B]Yishim[/B]: [COLOR=Silver]W15[/COLOR], [COLOR=DarkSlateGray]DR3[/COLOR] [B] Avatar of Ravens[/B]: [COLOR=Silver]K15[/COLOR] Avatar of Ravens: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. [B]Powers[/B] - MBA ??, [B]Burning Ravens[/B](Aura 1): Any creature that enters or starts its turn in the aura takes 5 fire damage and grants CA to the Avatar. [B] Ravenchanged Cale[/B]: [COLOR=Silver]O24[/COLOR] Ravenchanged Cale: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. [B]MBA[/B] - ?? [B]Ravenchanged Livia[/B]: [COLOR=Silver]N7[/COLOR] Ravenchanged Livia: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??. [B]MBA[/B] - ?? [B]Left Crystal[/B]: [COLOR=Silver]J8[/COLOR] [B]Right Crystal[/B]: [COLOR=Silver]J23 [/COLOR]Crystals: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ?? [B]Left Statue[/B]: [COLOR=Silver]N4-O5[/COLOR] [B]Right Statue[/B]: [COLOR=Silver]M26-N27[/COLOR] Statues: Max HP ??, AC ??, Fort ??, Ref ??, Will ??, Resist ??, Vulnerable ??[/sblock] [sblock=Terrain and lighting][B]Pillars[/B]: they do not occupy squares, but it is difficult terrain in any square the white touches. They provide cover. [B]Flaming Pit[/B]: Any creature that enters or starts its turn in the area between H13 and N18 takes 1d10 fire damage. The pit is 10' deep. Any creature falling in takes 1d10 falling damage, 1d10 damage from the spikes and 1d10 damage from the fire. Starting your turn in the fire pit inflicts an additional 1d10 damage. [B]Cliffs to the Statues[/B]: The cliffs are 10' tall and require DC 15 Athletics checks to climb. [B]Lighting[/B]: Thanks to Yishim's sunrod, the whole place is brightly lit. [B]Altar[/B]: The altar in the back takes an Athletics check DC10 and 2 squares of movement to climb on top of.[/sblock] [/QUOTE]
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