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Living Worlds
Living 4th Edition
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
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<blockquote data-quote="Iron Sky" data-source="post: 5484480" data-attributes="member: 60965"><p>As Fredrock attacks the Avatar, the Avatar lashes out back, blasting the dwarf off the bridge and into the flaming pit. He lands on his feet, barely nicked and singed thanks to his psychic defenses, but getting out is another matter...</p><p></p><p>[sblock=Avatar Attack]<strong>Reactive Detonate</strong>(when hit by an attack): 27 Reflex vs Fredrock, hit, 13 damage reduced to 6 and slide 1. Fredrock's save vs falling into the pit: 1d20=1... damn. Fredrock is slid to M18, takes 9 reduced to 2 damage from the spikes, 7 reduced to 0 damage from the fall, 9 reduced to 2 damage from the heat. Save vs prone for falling: 1d20=10, saved.</p><p></p><p>Fredrock takes a total of 10 damage (Booyah for Battle Resilience). At the start of hist next turn, he'll take 2d10 fire. The spikes make for easy climbing out at least, only DC 12 to climb out of the 10' deep pit...[/sblock]</p><p></p><p>[GM]The Avatar's AC is 17. Also note that she <em>currently </em>has DR20.</p><p></p><p>Cale's Will is 17. Cale gets a save vs falling: 19, saved, prone in his current square.</p><p></p><p>The orbs are a standard action. Range is close burst 10.[/GM]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5484480, member: 60965"] As Fredrock attacks the Avatar, the Avatar lashes out back, blasting the dwarf off the bridge and into the flaming pit. He lands on his feet, barely nicked and singed thanks to his psychic defenses, but getting out is another matter... [sblock=Avatar Attack][B]Reactive Detonate[/B](when hit by an attack): 27 Reflex vs Fredrock, hit, 13 damage reduced to 6 and slide 1. Fredrock's save vs falling into the pit: 1d20=1... damn. Fredrock is slid to M18, takes 9 reduced to 2 damage from the spikes, 7 reduced to 0 damage from the fall, 9 reduced to 2 damage from the heat. Save vs prone for falling: 1d20=10, saved. Fredrock takes a total of 10 damage (Booyah for Battle Resilience). At the start of hist next turn, he'll take 2d10 fire. The spikes make for easy climbing out at least, only DC 12 to climb out of the 10' deep pit...[/sblock] [GM]The Avatar's AC is 17. Also note that she [I]currently [/I]has DR20. Cale's Will is 17. Cale gets a save vs falling: 19, saved, prone in his current square. The orbs are a standard action. Range is close burst 10.[/GM] [/QUOTE]
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