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BG 1,2, DiA?
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<blockquote data-quote="roger semerad" data-source="post: 9521912" data-attributes="member: 6998612"><p>The Baldur's Gate enhanced editions work very well with controllers, don't worry about that.</p><p></p><p></p><p></p><p></p><p>I'll give you a few ideas and guidelines, but play whatever seems most interesting to you. There aren't any builds or party composition that will get you outright stuck. First, the game expects you to re-roll your main character's attributes until they're really high. You can beat the game with any attributes of course, but it's very normal to have high attributes. Your companions also have pretty high attributes, and the average attributes for companions are even higher in BG2. Having a thief in the party to take care of traps is very important. Dealing with traps without a dedicated thief is more work than it's worth. You won't have enough points into thief skills to dabble in much beyond find/disarm traps and open locks, so don't waste your points early on other stuff unless you have multiple thieves. You will start the game with a thief in your party, so you don't have to go looking for one. A fighter heavy party works well in BG1. It's advisable to have at least two frontline party members that you can just throw at the enemy regularly. Ranged specialists are very powerful in both games, but are outright broken in BG1. If you pick the Archer kit for your main character you will cut through BG1 like a hot knife through butter. Whether this is a good thing or not is a personal opinion, just know that playing such a character will warp the experience. Mages are of course very weak in the early game, and very powerful endgame. There is a magic ring hidden in a lootable piece of scenery in the south of the Friendly Arm Inn that will double a mage's level one spell slots. This ring makes low level mages much more useful in the early game. Sleep is an extremely useful spell in BG1, use it often. When in doubt, fireball; fireball will solve 95% of your problems. There are wands, magic items, amunition, and throwing potions of fireball that fire off instantly and are extremely good at disrupting enemy mages. Also useful for just nuking your enemies outright. Playing a main character fighter/thief mutliclass backstabbing specialist can be a lot of fun. There are a few fighter/thief companions, but none of them are spec'd for backstabbing. If you play a human mage and dual class immediately to fighter at level two, you will have a fighter that can use wands and scrolls at the cost of a few hit points. Don't play a dedicated evil play through, it's poorly implemented and just makes your life harder. Save that for a replay later. If you sell a magic item with charges, that item will appear in the merchant's inventory fully recharged. It will be extremely expensive, but if you have the cash this can be a very powerful quirk.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 9521912, member: 6998612"] The Baldur's Gate enhanced editions work very well with controllers, don't worry about that. I'll give you a few ideas and guidelines, but play whatever seems most interesting to you. There aren't any builds or party composition that will get you outright stuck. First, the game expects you to re-roll your main character's attributes until they're really high. You can beat the game with any attributes of course, but it's very normal to have high attributes. Your companions also have pretty high attributes, and the average attributes for companions are even higher in BG2. Having a thief in the party to take care of traps is very important. Dealing with traps without a dedicated thief is more work than it's worth. You won't have enough points into thief skills to dabble in much beyond find/disarm traps and open locks, so don't waste your points early on other stuff unless you have multiple thieves. You will start the game with a thief in your party, so you don't have to go looking for one. A fighter heavy party works well in BG1. It's advisable to have at least two frontline party members that you can just throw at the enemy regularly. Ranged specialists are very powerful in both games, but are outright broken in BG1. If you pick the Archer kit for your main character you will cut through BG1 like a hot knife through butter. Whether this is a good thing or not is a personal opinion, just know that playing such a character will warp the experience. Mages are of course very weak in the early game, and very powerful endgame. There is a magic ring hidden in a lootable piece of scenery in the south of the Friendly Arm Inn that will double a mage's level one spell slots. This ring makes low level mages much more useful in the early game. Sleep is an extremely useful spell in BG1, use it often. When in doubt, fireball; fireball will solve 95% of your problems. There are wands, magic items, amunition, and throwing potions of fireball that fire off instantly and are extremely good at disrupting enemy mages. Also useful for just nuking your enemies outright. Playing a main character fighter/thief mutliclass backstabbing specialist can be a lot of fun. There are a few fighter/thief companions, but none of them are spec'd for backstabbing. If you play a human mage and dual class immediately to fighter at level two, you will have a fighter that can use wands and scrolls at the cost of a few hit points. Don't play a dedicated evil play through, it's poorly implemented and just makes your life harder. Save that for a replay later. If you sell a magic item with charges, that item will appear in the merchant's inventory fully recharged. It will be extremely expensive, but if you have the cash this can be a very powerful quirk. [/QUOTE]
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